Architect Archive
Thread: Factories Issues I can't find on the board.
First, let me say Greetings to all my fellow Architects.
Factories. The bane of Architects. We NEED them. They are used in the production of large houses, heavy harvesters, PA halls, and some furniture pieces. Factories are bugged beyond belief. Although I have seen PA halls, heavy harvesters, and large houses, I cannot imagine how the other architects can make them unless they have a few hundred thousand resources to make attempts with. Let me elaborate on the problems I had:
First problem:
Items unable to be removed from the crate if its total contents is 11 or below. A friend told me to log out and wait 5 minutes, then log back in. This solved the problem only halfway. I was able to remove the items, but when I tried using them, got "Invalid Component". I reloged again, and when I opened my inventory, the crate and all the items contained within were gone, and were not in my factories hopper.
Second problem:
When creating items in the factory, sometimes the factory will produce 0 items and eat the resources. This has happened to me at random on lots of things. Walls, Structure Modules, ect.
Third Problem:
Sometimes, the factory refuses schematics, and has to be redeeded and replaced.
Half of my first problem I saw posted, but not the other half of it. I feel that factories should be removed from the game till they have been fixed, as I cannot build a heavy harvester or a large house. However, I may just be the only person having these problems. Feedback welcome.
Kresh of KreshInc - Gorath Server Furniture 3, Installations 4, Housing 4
As always , common rules 1st so people know this when they wana use a factory to craft items.
1.Make sure you use the same materials as in the Schemetic for a Structure Modulewhen you made it....if you use say different ore or differentmetal then what it says to usein the schemetic it will eat up your resources. Nothing will be produced.
2. The crate bug , this is very random for me...sometime i will get it on say a 100 count structure modules and will take me a long time to get them all , what i do is wait a good 10-15 minutes before i try again. If yah have a friend near by ask him to remove it , i think this bug has something to do with lag on our part...cause today had a guy ask for 2 identical Structure Storage modules...made it for him and came by to pick them up i left them in crate and gave it to him....he couldnt get them out had the crate bug happen. So i asked let me see if i can get them out...and sure enough they came out of the crates.So wish they would find and fix this annoyance....nothing like having 150 structure modules in a crate and sitting here getting them all out and having it stop alot with this bug....annoying to say the least.
3. Some people had the Powercore problem , the identical ones needed for PA halls.....what i did is make some generator turbines about 9 of them in my factory , had a friend make me the energy distributor and the other component(names evades me) in this factory. Took those parts and then proceeded to make me a Powercore schemetic and then took the schemetic over to my factory loaded it up...now took the remaining generator turbines i made earlier along with the other 2 components and put 8 of ea in ingredient hopper on factory , double checked serial numbers along with what resources i used and put enough in for 8....started production and it was done 8 identical power cores , although i had 5 in one crate and 3 in the other come out...but i didnt lose any resources or anything....im assuming its a random bug or it was fixed...made the powercores about i dunno 4-5 days ago.
As for the problems you stated i have never had any....only time it has eaten resources on me is when i 1st start using it and not using the same resources....exact quantity needed and so on. Using a wrong schemetic having 2 same one for one item , but they both use different resources. Things of that nature...
The dissappearance of items from crates i have never had thathappen to me yet , but a guy who i handed a crate of 3 structure modules to see if he can get it open , tried and nothing would come out was stuck at the crate picture with no number showing for some time , relogged and items disappeared when he came back.
I have built alot of large homes and 3 PA halls so far , and have yet had ant problems preventing me from making them , minus the crate bug as it always seems to work for me aftera good wait.I make all my structure and wall modules , generator turbines , manufactoring mechanisms , furniture among countless other things in my factory and im glad we have something like this to get rid of the chance of failures on these items....but i happy with factories and dont think they are broke or need to be removed from game till they are fixed...cause i think they work fine.
Ack, all large houses and large harvesters require components that are factory-made. Not to mention all PA Halls.
There's also another bug not mentioned. My factory has eaten my schematic on more than one occasion. The worst was when it ate my resources for the power core unit... It had eaten my schematic to the generator turbine used in the schematic for the PCU, thereby making it impossible to make any more of the right generator turbine for use in the schematic.
I noticed the following:
- If the manufacturing schematic shows the Id of the item, it will work with crated components.
- If it doesn't, you need to remove the components from the crates and feed them back to the input hopper. Lot's of fun uncrating 100 structural modules, let me tell ya.
- The factories consume items as they go down the list. If you miscalculate and happen to shortchange the last component/resource, it will eat all those above it in the list. This is similar to closing the crafting tool with components loaded. They get eaten.
Makkil of Wanderhome
A tip:
- All items made from the same schamatic end up with the same unique id. Therefore, you can still use them in recipies, even if they came from separate runs.
M.
Believe me, before I even started using a factory, I read how-to guides and tips on the forums. I use a calculator to be sure I have the right amount of resources. I double and triple check that I have the right components, and that they were factory made as well. And after all this, I still had those 3 problems.
Kresh
Actually, you CAN build things above factory. Medium harvesters and houses don't take factory made components. They only take "Similar" components, which is meaningless.
Kresh