Architect Archive
Thread: Why are there more aggressive red con mobs around houses and harvesters now???
The rate of aggressive mobs around harvesters and houses has gone up since yesterday. This is just not right. I go out into the wilderness and the places furthest from structures have no mobs but when I get close to structures it gets insane.
I am an architect and don't have many fighting skills so I can't run mobs off or kill them. I have red con aggressive mobs camping my harvesters and i can't even get close to them without being attacked. To top it off these mobs aren't incapping me like they used to they are just flat out killing me. I have now had to clone 3 times cause of this and I still can't get to my hravesters.
I find this issue very important and this should not be this way. Animals should not be attracted to loud noises from structures. They should not be allowd within a certain number of meters close to any structures. If I want to hunt I'll go hunt I shouldn't have to fight just to get to my harvesters. Acctually I can't fight cause all the mobs are red con. Thanks guys.
Sorry to troll but I just saw the heading in the main screen. I've noticed this as well while running missions that creatures from lairs overlap each other a lot more. I end up fighting my mission plus the next one over. It must be some new population formula.
I'd like to say I could help you out, but they royally screwed us Teras Kasi's as well so I'd likely just incapped trying to help you out. Some mutual dependancy system they've created.
Happy building and good luck!
Aurilius/Starsider/90k combat XP from TKA master but thought I'd become an architect since the nerf cause it was safer but now I can see that isn't true either so I guess I'll become a dancer
I've got Tuskens on my oreharvesters & fusion gen.. 4 of em. Now that's a Pain in the buttI tell you.
Also I'm starting to notice mobs not despawning after a few hours on Flurry.. I wonder if this is a new bug (usually if mobs are on my harvs I'll log off and come back 4-5 hours later, and they'll be gone, but now there seems to be no change).