Architect Archive

Thread: Crafting Macros No Schematic Number needed

Wyntyr
Mon Jan 03, 2005 2:22 pm
#1


I have seen a number of posts from people having problems with crafting macros because of the way that an item's schematic number will keep changing. There is a simple solutiuon to this problem. (I am posting this for newer players - I would imagine that more experienced crafters figured this out already.)


In your crafting macro, there will be a line that selects the schematic that you need. The line immediately following that is usually a "pause" command to allow you to select the resources to use in the item.


To eliminate the need for a schematic number simply delete the schematic selection line AND lenghten the pause that follows it.


My macro went from: (please note this is not the complete macro)


/ui action toolbarSlot##;

/select draftschematic##;

/pause 6;

/next crafting stage;

.....


to this:



/ui action toolbarSlot##;

/pause 12;

/next crafting stage;

.....


When you run your crafting macro, you will need to select the item/schematic manually from the left side of the crafting window. Once you have selected the item hit "enter" Then select your resources as normal. The macro handles the rest.


PLEASE NOTE - After you have selected the desired item the first time, that item will be automatically selected each time afterwards... So you won't have to select it from the list. You will only need to hit enter.


I have tried this and it works fine. It beats spending 30 minutes or more trying to guess what number the schematic you want is. There is also one additional bonus. I can macro craft anything without haveing to edit the macro to change schematic numbers.


This solution worked well for me. If someone else has an easier better solution I would love to hear it!


Wyntyr


Master Artisan/Master Architect/Master Merchant




Wyntyr
Master Armorsmith - Master Artisan - Master Merchant

"Can you give me directions back to my village?"
GummiShooter
Mon Jan 03, 2005 3:00 pm
#2

I think this whole sorting feature messed things up good.Before this, you could just count to the required item in the datapad. But now because the datapad items are sorted, this doesn't work anymore.I think your option is a good solution for the time being.



Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
Pawlin
Mon Jan 03, 2005 4:00 pm
#3

Good idea. Rather than increasing the pause length in the macro you could just manually select the item to grind before you launch the macro.




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Sapphire47
Mon Jan 03, 2005 7:29 pm
#4

5* for you =) Nice idea, I had hard time figuring out the ## of gungan statue last week...



Zafir Vilya
Wyntyr
Tue Jan 04, 2005 6:54 am
#5

I am glad people are finding this useful

Also, I increased the pasue length just to allow myself a little extra time to hit enter and because my computer sometimes lags a moment when loading a schematic. People with decent computers (mine's not very good) probably won't have this problem.

Wyntyr



Wyntyr
Master Armorsmith - Master Artisan - Master Merchant

"Can you give me directions back to my village?"
CTRL_ALT
Tue Jan 04, 2005 7:23 am
#6






GummiShooter wrote:

I think this whole sorting feature messed things up good.Before this, you could just count to the required item in the datapad. But now because the datapad items are sorted, this doesn't work anymore.I think your option is a good solution for the time being.




Yeah, everything is alphabetized now, quite annoying.




CTRL ALT, Tempest
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LaurnaRose
Tue Jan 04, 2005 10:39 am
#7





Wyntyr wrote: I am glad people are finding this useful Also, I increased the pasue length just to allow myself a little extra time to hit enter and because my computer sometimes lags a moment when loading a schematic. People with decent computers (mine's not very good) probably won't have this problem. Wyntyr



use /ui action defaultButton instead of the /selectDraftSchematic XX. if you preselect your schematic before running your macro, this should auto select the last schematic crafted.





LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
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"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Wyntyr
Tue Jan 04, 2005 2:12 pm
#8

Thanks for the suggestion LaurnaRose... I will give that a try tonight!


Wyntyr



Wyntyr
Master Armorsmith - Master Artisan - Master Merchant

"Can you give me directions back to my village?"
LaurnaRose
Tue Jan 04, 2005 4:54 pm
#9

yw hun ... anytime



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
GummiShooter
Wed Jan 05, 2005 12:21 am
#10





LaurnaRose wrote:




Wyntyr wrote: I am glad people are finding this useful Also, I increased the pasue length just to allow myself a little extra time to hit enter and because my computer sometimes lags a moment when loading a schematic. People with decent computers (mine's not very good) probably won't have this problem. Wyntyr



use /ui action defaultButton instead of the /selectDraftSchematic XX. if you preselect your schematic before running your macro, this should auto select the last schematic crafted.







Nice, this might be the best solution! Gonna try this in a few hours.


Edit: Tried it, and it works like a charm. You do need to add a /pause 1; before it though, because the select schematic page isn't loaded yet when the /ui action defaultButton; command executes. So:


/ui action toolbarSlot00;


/pause 1;


/ui action defaultButton;


Message Edited by GummiShooter on 01-05-2005 08:10 AM



Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
EvilSpongeBob
Wed Jan 05, 2005 5:09 pm
#11

I was away for the winter vacation and I have come back to find my macro "finish_item" no longer works. All it did was complete the crafting of the prototype after I selected the resources, it looked like this (I'm not next to a station):


/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;

Now nothing happens, I just lose resources.



Xal Chacca, Starsider
Master ShipWright
Master Architect
500m Due East of the DMO /way -40 2400
GummiShooter
Thu Jan 06, 2005 2:40 am
#12

Are you near a crafting station? Cause I think you'll need to insert an extra /nextCraftingStage; command, not sure though. Other than that, it looks exactly the same to mine (except for the 'practice no item' addition).



Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
Wyntyr
Fri Jan 07, 2005 1:34 am
#13

the whole macro i use follows:

/ui action ToolbarSlot##;
/pause 2;
/ui action defaultButton;
/pause 8;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/create prototype;
/create prototype;
/create prototype;
/pause 3;
/ui action toolbarSlot##;

I know this macro works as I used it this morning.

Wyntyr



Wyntyr
Master Armorsmith - Master Artisan - Master Merchant

"Can you give me directions back to my village?"
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