Architect Archive

Thread: A New Players Opinion On Architect, And Suggestions

Dr-Evil-
Fri Dec 31, 2004 7:58 pm
#1

I've been a master architect for about 6 days now. I absolutely love this profession. It's allot of fun and there are tons of items to craft.Everywhere I go people ask me to build something for them, whether its a harvester,a building, or just a simple piece of furniture. Although it requires a ton of resources,its still aBLAST!!! I do have a few suggestions though....

I think it would begreatiftheyremoved the "identical" component requirement for small structure storage modules,structure storage modules, generator turbines, light power core units and power core units. These components have no affect on base extraction rates or storage capabilities. Removing this requirement would also allow starting architects to bea little more competitive.


Ore mining units, when madewith afactory, should be in a factory crate. If I had to make 20 heavy mineral mining installationsI would need40 individually made ore mining units.. I simply don't have the space to store all those. Factory crates for walls should be increased to at least 20 becauseto many items require 5 or more walls...


In traveling to different cities, I've noticed allot of the same structures..Greater selection wouldbe awesome.. And, the ability to colora structure would be nice to... Same goes for furniture.


Oh, and please fix the factory bug. For some reason it always stops before the output hopper is full.


Well, that's it for now.. I'm very new to this profession, so I'm sure I've missed a few things
Salokin
Fri Dec 31, 2004 9:11 pm
#2

Welcome Doc....and its refreshing to see a newcomer pick up quickly some of the long time suggestions we have voiced. I truly welcome you to our renowned profession and hope your work serves you well....When in Kauri...send a tell...Salokin
yodachaos
Fri Dec 31, 2004 11:28 pm
#3

yah the OMU thing is something thats been going around for as long as i can remember.



Master Architect - 12 Point - playing since launch.

Coronet Mall - Marfa Structures.
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Sataki
Sat Jan 01, 2005 5:00 pm
#4

I am a new architect too. I can concur with your observations. The one thing that really gets me though is walls and structure modules. Why do we need both? Either make a single wall craftable with all the resource requirements of 10 structure modules or make a final combine that requires 40 structure modules instead of 4 walls. It wouldn't be so bad if everything needed just walls but I dread making small houses because they use structure modules instead of walls. I usually do a factory run of structure modules, then take them all and turn them into walls since 99% of things require walls. Then I gotta craft a small house and have no structure modules around so it takes forever to make the house. I'd personally rather just stick 1 wall in there instead of having to craft 10 structure modules. I guess it is a small complaint but annoying nonetheless.

But despite that, I too love architect. It is a fun profession and my favorite part is, that with most everything we make resource quality doesn't matter!! YAY!! I did chef for awhile and that profession is ridiculous when it comes to resource quality. I imagine most other crafting profs are like chef. We are lucky for that!

/cheer for Architects



Aristaki
~ Order of the Fallen Cross ~


Pawlin
Sat Jan 01, 2005 5:01 pm
#5

Welcome and it is nice to see a new architect enjoying the profession.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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** Please refer to Elyssa's answer
4Bidden
Sat Jan 01, 2005 9:03 pm
#6



First off I'd like to welcome you to the architect profession. It's a funand rewarding profession.


You made some great observations for being a new architect. The OMU (ore mining unit) factory thing has been around since launch, so its unlikely it will be changed/fixed soon. Ialso agree with youon your "identical" component requirement point. I mass produce many structures and harvesters, and I always end up with leftover identical parts I cant do much with. So it would be nice if they removed that requirement. Have fun and enjoy..



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Tanks
Mon Jan 03, 2005 11:21 pm
#7

I think the identical sub components are there to limit the size of the factory runs (my theory). So, a harvester run is limited to 150+ or so per schematic due to small structure storage component requirement.


It also makes it more involved as you have to plan manufacture of each schematic.



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Bandola
Wed Jan 05, 2005 12:45 am
#8






Tanks wrote:


It also makes it more involved as you have to plan manufacture of each schematic.






My money is on that reason and that alone. Taken to the extreme all you would need to do to make anything at all would be to throw the resources 'en-masse' into the schematic and produce what you aim for. The interest and 'involvement' comes from planning the manufacture of the components and then finally producing the finished article. Take any of that away and any crafting profession would quickly become too boring to play. This aspect of the game was well researched by SOE and a lot of thought has gone into the concept of crafting and I believe they have the balance about right.

IMO removing the requirement for 'identicals' would mean every Architect is equal, and equal at the lowest possible level.




__________________________________________________________
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Dr-Evil-
Thu Jan 06, 2005 4:26 pm
#9






Bandola wrote:





Tanks wrote:


It also makes it more involved as you have to plan manufacture of each schematic.






My money is on that reason and that alone. Taken to the extreme all you would need to do to make anything at all would be to throw the resources 'en-masse' into the schematic and produce what you aim for. The interest and 'involvement' comes from planning the manufacture of the components and then finally producing the finished article. Take any of that away and any crafting profession would quickly become too boring to play. This aspect of the game was well researched by SOE and a lot of thought has gone into the concept of crafting and I believe they have the balance about right.

IMO removing the requirement for 'identicals' would mean every Architect is equal, and equal at the lowest possible level.








Thank you all for posting and keeping this positive.


I was suggesting removing the "identical" component requirement for components that don't effect theber of harvesters. My example is the Heavy Mineral Mining Installations.. I would keep the "identical" requirement for the OMU, but remove that requirement for the turbine generators and the small structure storage units. The reason being is that the quality of the OMU and resources are what dictate the ber. Like I mentioned, in doing so would allow the small business architects to "somewhat" keep up with the big dog archs.

Message Edited by Dr-Evil- on 10-25-2005 01:53 AM

Anthemion
Thu Jan 06, 2005 6:45 pm
#10

I think some consideration needs to be made for all crafters as they climb the tree. They need some way to compete and have a market in order to enjoy the profession as they learn it rather than just grind to master then enjoy.

Thought #1 Since I get no experience for factory runs I make all my components individually. I can's sell them to a master because they need identical items or don't want to deal with the inventory problems. So put them in a crate and average the props. Now I have something to sell that I get exp. for! Not grinding exactly.

anyone have a thought 2?




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If you let someone tell you the truth, you will never know it.
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Pawlin
Thu Jan 06, 2005 6:48 pm
#11

How would removing identical part requirements specifically benefit small architects?


I guess if you're making stuff more by hand one at a time then this would save someone having to do a factory run and the cost of making the manufacturing schematic. But that doesn't seem to me like that big of a benefit really.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dr-Evil-
Sat Jan 08, 2005 12:32 pm
#12






Pawlin wrote:

How would removing identical part requirements specifically benefit small architects?


I guess if you're making stuff more by hand one at a time then this would save someone having to do a factory run and the cost of making the manufacturing schematic. But that doesn't seem to me like that big of a benefit really.








Well, I am a master arch now, but haven't been one for very long.. I still don't have tons of resources to mass produce certain components.. One good example is the turbine generators, I don't have tons of alum, reactive gasor carb oreto make the a bunch of them on a factory. But, I have lots of small amounts of those resources that have different names, 10k of one type carb ore, and 15k of another carb ore..ect.. Removing the "identical" requirement would allow me to plug all those generator turbines with different serial numbers to make what I need.. Same goes with all the non-BER essential components. As it is right now, I can hardly compete against some architects in my neighborhood.. I know one that can produce 1000 turbine gens at will..I cant do that.


The small business architects need a way to compete with the big business archs.. This would be a big step in that direction.

Fluke_SillyWalker
Sat Jan 08, 2005 6:27 pm
#13

When I joined the game in Beta eons ago I was then a Master Architect. When the game went live I realized how integral this profession was , everything in this game needs a Architect. Mainly they need us for Harvestors so they cna harvest their precious resoruces for their weapons or armors, but I trully think the devs did a great job with this prfession obviously it has a few bugs , but hey what can you do.

After retiring from being a Architect to grind jedi , I am now a jedi and have taken up the profession again on my alt. I love it the money is not the main thing with me, Its just being able to decorate houses and say I did that , thats what I love.

I'm gglad you like Dr Evil and hope you continue to be a Ma into the future.



"BananaMan SillyWalker , the one who brings balance to Wanderhome,"

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*edited by admin*Change is the law of life. And those who look only to the past or present are certain to miss the future.--J.F. Kennedy
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