Architect Archive

Thread: Price check on factories please

Ukelele
Mon Dec 22, 2003 5:18 pm
#1

So while I was in Coronet I checked a few of their vendors to compare prices. Talk about "Shock and Awe"!!
The prices all around that area were so much more higher than what I sell. In most case they were selling for +150% above 3cpu.
I don't want to undersell anyone nor do I want to overprice.
So in all fairness, what are you selling your factories for?



Kill them all with the utmost prejudice!
-Ukelele-
mebeling68
Mon Dec 22, 2003 5:57 pm
#2

I sell them for 40K on starsider. Usually last a weekand I restock on Sundays.


Automath
Mon Dec 22, 2003 6:08 pm
#3

50k sell about 10 a week at present



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Bmer
Mon Dec 22, 2003 6:12 pm
#4

I was asked by one of my customers yesterday about factory prices. I sell them for 50K. He asked why so cheap. Maybe I should rethink my pricing.





Treano
Treano Industries
Master Artisan
Griswel
Mon Dec 22, 2003 6:33 pm
#5

Pre-big patch I sold for around 43-45k.


Now I think I'd go a bit higher, as there are plenty of things to make good money on above 4cr per unit.


So 50k seems reasonable.

Opok
Mon Dec 22, 2003 9:35 pm
#6

35-50k depending on the amount and type. if you buy in bulk i charge less per...
Bahamanut
Tue Dec 23, 2003 3:19 am
#7

45k for all factories except structure, those i charge 15k more...



but thinking to raise my price 5k




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Sylvandk
Tue Dec 23, 2003 3:58 am
#8

why chargemore for a structure factory ?



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Fred75
Tue Dec 23, 2003 6:34 am
#9

LOL think I have them up at 50k. Dont think it's 60.
Harev
Tue Dec 23, 2003 10:00 am
#10

I made an excel sheet of everything that a Master Artisan, Master Architect, Master Medic can craft (working on the missing professions that have craftable items)



And here i have put in item name....resource needed resource cost (3.5 based on preepatch resource prices but this might change to 4c pr u later on) what components are needed and so on



and to my suprise i have found out the following



A EQ factory need the folloing after patch to be crafted



1 Generator turbine - cost 1450 Resources


1 small structure storage module - Cost 130 resources


1 Manufacturing Mechanism - Cost 1900 Resources


3 wall modules - Cost 9000 Resources (this is including the 30 structural modules that needs to be crafted to make the 3 wall's)


with the resources for crafting just the deed the crand total of resources is up to 13430 units of difirent resources.


IF...and i say IF we use the 3.5 credits pr unit of resource the COST prise would be 46900 Credits...thats just the COST prise for the factory


if we then ad in the cost for running a factory to make parts say 0,5 of the total cost the math would look something like this



134300 * 3,5 = 46900 * 1,5 (as everybody know if you add someting with just 1 you get the same prise as the cost) = 70 507,5 credits



this is just to show what it might cost you for taking ,5 for covering your manufactureing expences for crafting the structural modules with an EQ factory and not by hand. I would guess that those of us who are Master Arhcitects don't craft structural modules by hand but have a structural factory doing this for them....since we all know what a real pain in the rear end it is to craft them



so if we where to take a REAL SMALL profit margine on top of that.....say 0,43 (1,43 to get the math right) the real sale's price for crafting and selling the factory with some profitt (about 30k) would then be 100k for a factory.



math on the last would look something like this



we take the crafting and factory cost in the ecuation.



70 507,5 * 1,43 = 100 825,7 Credits


Some might say this is ripping them of, but it ain't couse not everybody has the guild or other ppl helping them harvesting the minirals up from the ground.



so i would say that 100k for a factory ain't that bad a prise



if we where to take the factory cost and just make it part of the profit margine we are still JUST making 0,93 on top of what alll the resources...the time....the time to gather the resources and so no...



so compared to weapons smiths and armor smiths i say we to are taking a fair prise for our merchantdise and other stuff we sell....



i mean....with the same math a heavy miniral harvester in just cost takes 97 195,0 credits ,...JUST IN COST before we even consider taking in factory cost...wich on heavy's we have to due to the fact that we need idenical parts to make the deed itself.....so 1,5 on top of that (in real just 0,5) the cost for a heavy miniral harvester would be 145 792,5 Credits. ....with a profit margine of 0,51 to GIVE ME SOME CREDITS FOR MY TRUBBLE i charge 220k for a heavy miniral harvester.......on top of this i havent even taken in a margine for critical failures and so on.....



had a few ppl cry about outragious prices and so on....i tell them the facts...some has come to the understading that it does cost a lot and are ok with it....some i just had to /ignore couse they just keept on whining and telling me some other person can make it cheaper....well god for them i say.....



I still find ppl on bria (Galaxy i'm in) that are selling medium houses for 50 - 65 K and to be honest...i purches those houses and sell them of again for my prise....i sell a medium house for 110K with out problems.



So stand up for yourself and don't take those under cost prices.



I am working on publisihing a web page with all the items that a architect can craft WITH pictures of everything that is craftable. i'll give a shout here in the forum when it's up.


Reason for that is that most ppl don't have a problem with ALT TAB and cheking out a webpage to see what things look like. and then we don't need to craft some of this and some of that just to show them witch can be a real pain sometimes (at least i think that)


I might also publish the excel work sheet at some point but not just yet.



Harev Rikla - Bria Galaxy


Master Artisan


Master Architect


Master Merchant





Harev Rikla - Bria Galaxy

Master Artisan
Master Architect
Master Merchant


Pictures of craftable items in SWG http://www.viul.no/swg_index.htm
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