Architect Archive

Thread: Price check on fusion generators please

mebeling68
Sun Dec 21, 2003 11:01 pm
#1

Just curious. Trying to figure out a range of selling these things. Right now I'm not a master and consistently get 13 BER's and sometimes 14 BER. Thanks for your help.


Saikai


Starsider


Ewach
Mon Dec 22, 2003 7:43 am
#2

I sell BER 14s for 110K and BER 13s for 95K



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Automath
Mon Dec 22, 2003 8:18 am
#3

160k for ber 14, don't sell anything less for fusions.


It takes 5 factory produced components to make, i factor that into the cost above the cost it takes to mine the resource and bring to market. The market price for resources I take from what the local resources are selling for (extremely high in my opinion - but can't moan as i sell most of mine at these prices as well, why spend hours making something and called names when I can make better profits selling the resource)


The other point is the payback time on the 160k, which is measured to around5 days if you selling at cpeu and hit a nice 90% spot. If not selling the power then it'll save you the same in credits for buying the stuff.


I tend to buy up all the fusions that sell for 80 to 120k use them for a shift and then sell them on as I more than made my money back on them in 3 days, plus i have the added advantage of not having to spend all my game time doing factory runs to make them.


Others exploit the system and call it business, i'll exploit the foolish, that pander to the lazy.




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GogoDodo
Mon Dec 22, 2003 9:39 am
#4

i usually sell them for 100k retail, 90k to repeat or bulk customers. I tend not to charge anything more for them cause i can't adjust the extraction thru experimentation. Thats roughly the 3cpu cost.


Now, i don't use any of the ber 14s i make. I have a 28 and 25 from a while back and a 16 from pre patch that i use to support my various fields. Drop a BER 28 on a 90% vein and your talking a unit every 2 seconds.



G




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mebeling68
Mon Dec 22, 2003 4:12 pm
#5

Thanks to everyone who replied. The information is of great use to me to get a range of prices.


Saikai


Starsider


Griswel
Mon Dec 22, 2003 6:52 pm
#6

FWIW this is the first time in ages that I have seen people post "normal" prices that are below what I charge (or would charge if I made these).


90k is under 4cr per unit, which now that we need HQ steel and ores is too low IMHO.

eznihm
Mon Dec 22, 2003 8:19 pm
#7

Agreed.


BER <= 14 : BER x 10,000


BER <=20 : BER x 20,000


BER < 30 : BER x 40,000

ZenDragonMLS
Tue Dec 23, 2003 11:35 am
#8

I sell BER14 fusions for 140K and they consistantly jump off my vendor. I may pop the price up a little bit to reflect the factory runs needed.



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Harev
Tue Dec 23, 2003 11:36 am
#9

posted something similar in another topic...something about factory cost and price..



COST for a fusino with 3.5 cred pr unit is 89 145,0 Credits.... with factory cost ,5 = 133 717,5 Creditds SALE price.......put someting no top to make some creds that din't cost you anyting like everybody else dows... say 200k for a heavy fusion generator...



this due to the fact..you need a Structural facotry to make the components identical....that you need to cover....


base cost before experiment and so on


fusion power generator Deed - Cost - 1800 resources


Similar Wall modules 5 - Cost 15000 Resources


Identical (factory made) - Generator turbine 3 - Cost 4250 resources


Identical (factory made) - Small Storage module 4 - 520 resources


Identical (factory made) - Manufacturing Mechanism 2 - 3800 resources



Grand total of resources needed = 25470


Price for resources (bad estimate) 3.5 creds pr unit resource



Math should look like this



25470,0 Units of resource * 3,5 (price pr unit resource) = 89145 Credits COST


then you add about 0,5 in factory cost and maint (this is including cost for power and maint)



89145 * 1,5 = 133 714,50 Credits



Now we need to make a profitt on top of that so lets make that 0,5 like the cost we have for factory maint and power use.



133 714,50 Credits * 1,5 = 200 576,30 Credits



So the sale's price should then be 200K for a BASE Fusion Generator or one could use this price flatt and charge 200k for the fusion generator whatever the base might be.



your choice but i have done the math on this one and taking cost of structural modules......how much resources used...cost and so on...and i realy don't think that 200k is a bad price for a god radioactive ore harvester like the fusion generator is...and the power you get out of it if you find some realy nice radioactive ore with a high PE rating.




Harev Rikla - Bria Galaxy

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Mansemat
Wed Dec 24, 2003 9:59 am
#10

BER 13s for 130k, when I make them, which is not often. They are on my vendor for at *most* 2 days.



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