Architect Archive

Thread: power & factories?????

gLoJo79
Mon Dec 29, 2003 11:05 am
#1

i have a few issues about power w/ harvestors.


1) if i have 7 harvestors and i put the same amount of power in each y do some deplete quicker? i got really tired of this so i stopped putting power in and i cant tell a difference! (ie harvestors still keep running)


2) do you need power if so what happens if you runout? if anything?


3) what are the best items to use when making high BER harvestors?



now Factories


1) y does structure take 2 lots?


2) what do all the expermintal stages do (ie storage, duration, eff i think that what they r)


3)can u make a factory work quicker?


4) what resources work best?



thank you for your help i kindof new to arc so i need all the help i can get, ty

Pawlin
Mon Dec 29, 2003 11:36 am
#2






gLoJo79 wrote:

i have a few issues about power w/ harvestors.


1) if i have 7 harvestors and i put the same amount of power in each y do some deplete quicker? i got really tired of this so i stopped putting power in and i cant tell a difference! (ie harvestors still keep running)


There is a bug currently where the power amount is displayed wrong. If you turn off and then turn on the harvester it will reset.


2) do you need power if so what happens if you runout? if anything?


Yes you need power. However because of the bug mentioned above sometimes it will display 0 power yet still run and this is when there is actually power still in it but it incorrectly says 0.


3) what are the best items to use when making high BER harvestors?


I don't understand what you're asking.


now Factories


1) y does structure take 2 lots?


We don't know and SOE hasn't said as far as I've heard.


2) what do all the expermintal stages do (ie storage, duration, eff i think that what they r)


Nothing that I can see but I haven't don't much testing on it.


3)can u make a factory work quicker?


Not as far as I know.


4) what resources work best?


Quality of materials doesn't seem to matter for factories as no experimentation seems to matter.


thank you for your help i kindof new to arc so i need all the help i can get, ty









Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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