Architect Archive

Thread: Architect Top 10 Dev questions

PhazeDistortion
Wed Jan 28, 2004 10:26 am
#1

I know we are still without a correspondant, but we should at least start compiling this list just in case. Thunderheart has apparently asked the correspondants to compile a list of the top 10 questions for the Dev team for each of their respective professions. He has said in the ID forum that he will be working on getting these answered this week, so lets see if we can get a list together, and perhaps we can somehow get these communicated to someone. I know we have already been working on the Top 5 issues from last month, which never got answered, so we can carry those over and add a few more.


Pawlin: If you'd care to add your numbers from the Top 5 post, it'd be appreciated.



Phaze Distortion
Kauri Architect of the Year nominee
Pawlin
Wed Jan 28, 2004 11:46 am
#2

Here were the top 5 from the voting:



TOP 5


I - Add an /levitate command to move furniture or other items in houses up or down. (18)


B - We want new types of furniture and different colors. (17.5)


#1 - Lack of experimentation on fusions and solars. (16)


M - Please add experimentation to factories so that it does something. (9)


F- Ore mining units don't crate. (9)


We could put those in a form of a question easily enough:



#1 Do you have any plans to add an /up or /down command for furniture items in houses?


#2 Are there any plans to add new furniture types and/or give us the option to make custom colors for furniture?


#3 When will experimentation on extraction rates for fusion generators and solars be returned?


#4 Experimentation on factories traits doesn't seem to do what it should, is this going to be changed?


#5 Why don't ore mining units stack in crates from the factory? They come out as single items. Can we please get crates?



I think 1 other question that we'd all like to know the answer to is:



Do you have any long term plans to add any form of decay for structures? If not then what other plans do you have to keep our profession from going stale once everyone eventually has all the structures that they'll ever need?







Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
GogoDodo
Thu Jan 29, 2004 1:55 am
#3

1. What are dev's doing to make each master architect's work unique? Armorsmiths and Weaponsmiths can make weapons that are very distinct in appearance and stats, why can't we?


2. Any plans on making a renewable market for archs?


3. Structures for the sole purpose or storage?


4. Player city garages?


5. Custom colors on houses


6. Custom colors on furniture


7. custom lighting in houses


8. Light fixtures that actually work


9. An interior decorating profession.


10. Wall decorations


11. Floor decorations


12. Fix the garden naming bug


G



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
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