Architect Archive

Thread: Tips on ER13 Harvies?

Xonin
Tue Jan 27, 2004 9:20 pm
#1

I just hit Master Arch tonight and was wondering if anyone could give me some tips on makeing ER 13's. Need to make myself some first before i can really get started and no im not a holo arch. Thanks in advance.
ZenDragonMLS
Tue Jan 27, 2004 9:30 pm
#2

You might want to start with the FAQ, located at:

http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44120


It says:

=======================================
Q-5.5: How do I make a BER 13 heavy / BER 10 medium?

A-5.5: You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore that stat is not counted in formula.
======================================



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Xonin
Tue Jan 27, 2004 9:45 pm
#3

ty very much i will go there now.
walcyradiant
Thu Jan 29, 2004 2:58 am
#4

I'm thinking of doing architect now (no not holo, mine went silent so i'll have fun now)... let me know if this is right. I'm figuring that all i need w/ good stats HR/SR/UT, is steel in order to make a ber13 heavy mineral? The components that mattered (ore mining units) and materials in final construct that actually have hr/sr/ut, are metal and steel... so a great steel is all i need?


Walcy





Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
ZenDragonMLS
Thu Jan 29, 2004 3:06 am
#5

If you are ONLY worried about a Heavy Mineral Harvester, yes, a batch of great steel is all that you need. Use it for the ore mining units and for the final assembly. Use junk for everything else (e.g., walls, generator turbines, etc).

Note that if you want to do other types of high-rated heavies, you'll need some great ore also.

And if you see some great *other* metal (for example, Kammis Iron is quite often very very good), grab that too - you can use it to either improve the mix (if it's stats are better than the steel) or at least to stretch out your steel more.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Page 1 of 1
Previous Next