Architect Archive
Thread: Anomalies in Harvester Experimentation
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Niklesnitz
Tue Jan 27, 2004 4:54 pm
#1
I've noticed when using same materials for all harvester types, that I get way more successes of the max BER with mineral harvesters than I do all of the others. Gas, water, chemical, flora - about 2 out of 3 I cannot get the max rate. Often times I can only reach 70%. But when doing minerals, I can go as many as 6 in a row and 1 might be a 12. So I did a test.
When doing a test of 10 of each heavy. Here are the numbers.
Mineral -9 BER 13 |1 BER 12
Chemical - 4 BER 13 | 4 BER 12 | 2 BER 11
Flora -same as chemical
Gas - 5 BER 13 | 4 BER 12 | 1 BER 11
Water - 4 BER 13 | 3 BER 12 | 3 BER 11
Just a note, all of the subcomponents...ie ore mining unit, turbo fluidic pump, harvesting mechanism were made with the same exact materials and all experimented to 96%. Used the same tool and same crafting station. Not that it matters, but all of the other subcomponents were the same factory produced items.
ZenDragonMLS
Tue Jan 27, 2004 5:36 pm
#2
I don't have the schematics handy. But although all of the heavies require steel and metal, only some require ore and (IIRC) some require chemical.
If the schematic calls for chemical, use lube oil.
If the schematic calls for ore, then you want to judge it the same way you judge the steel and metal: ((2*UT)+HR+SR)/4 - get that above 900.
So far whenever anyone has reported "I can make BER13 of type A but only BER12 of type B" it is either the quality of the respective "mining unit" (e.g. turbo fluidic drilling pump, ore mining unit) OR a resource that is used in B but not A that wasn't up to par.
If the schematic calls for chemical, use lube oil.
If the schematic calls for ore, then you want to judge it the same way you judge the steel and metal: ((2*UT)+HR+SR)/4 - get that above 900.
So far whenever anyone has reported "I can make BER13 of type A but only BER12 of type B" it is either the quality of the respective "mining unit" (e.g. turbo fluidic drilling pump, ore mining unit) OR a resource that is used in B but not A that wasn't up to par.
PhazeDistortion
Tue Jan 27, 2004 8:00 pm
#3
Yeah, I'd say check the ore. To be honest, I've been running my harv in the factory. Yes, I do lose the resources for one(usually, on a rare occasion 2), but I make up for that by only producing the highest rate harvs.
Niklesnitz
Wed Jan 28, 2004 10:14 am
#4
they all take chemical, and they all take ore except the minerals. I did use lube oil. I used ore with UT/SR/HR all above 900, same with the steel. When making them, the first combine is at 28% on every single harv. Just that when I go to experiment on first attempt with all of the harvesters, except minerals, most of the time it will experiment to 46%. The minerals will experiment to 86% more times on first attempt than all the others.
Astronaut_jones
Wed Jan 28, 2004 10:54 am
#5
Could just be your data. Could be that if you built 100 of each it would even out. 10 of each really is to low a number to draw a statistical conclusion.
ZenDragonMLS
Wed Jan 28, 2004 11:44 am
#6
How many experiment points are you trying at a time? I usually use 7-8 in the first blast. If it gets a great or amazing, then I'm pretty much home free and can go on to hopper size. If I get a good or less, then I'm basically screwed.
Niklesnitz
Thu Jan 29, 2004 7:22 am
#7
ZenDragonMLS wrote:
How many experiment points are you trying at a time? I usually use 7-8 in the first blast. If it gets a great or amazing, then I'm pretty much home free and can go on to hopper size. If I get a good or less, then I'm basically screwed.
I use all the experimentation points I can, which with these resources is 8. Like you said, if you get at least a great, then I'm home free, until I try to experiment on hopper size afterward and get a crit on it, thus reducing the BER to 12. Bleh, hate that.
I agree that 10 is a low number to experiment with, but I didn't want to waste all my materials to test this. I only decided to do this test after I had noticed this trend. I have made most of myharvesters by handand do not really do that many in the factories. So this was easy for me to spot.
I guess it could be worse. I can be one of those people who are stuck making BER 12's no matter how high they experiment. 
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