Architect Archive

Thread: Polymer or Lubricating oil?

Wifter
Thu Jan 29, 2004 2:26 pm
#1

To all:


So which is better?


Polymer with 900 in UT/HR/SR


or


Lubricating Oil without UT/HR/SR


when it comes to making harvestors?


Wifter

MEM Inc.

Lowca
josfe
Thu Jan 29, 2004 2:29 pm
#2

My personal opinion is the lubricating oil as it should technically count as 1000 in those stats rather than the 900 you have. I made a number of BER 13 harvesters and BER 14 Fusion generators using the lubrication oil this way. And to my knowledge that's the best you can make. I've heard some rumors (not sure if they are true though) that you may recieve more critical failures using the lubrication oil. I did not experiance this problem so I can't verifiy it's truthfulness.
ZenDragonMLS
Thu Jan 29, 2004 2:32 pm
#3

If the ((2*UT)+HR+SR)/4 calculation of the polymer is HIGHER than the calculation for your steel / metal / ore, then the polymer will *help* your score. If it is LOWER, then it will hurt your score.

If it is lower, then use Lube Oil instead. If it is higher - *and you need the boost* - then use the Polymer. If it is higher but your steel / metal / ore will get you to the highest BER anyway, I'd use the lube oil.

Personally I have good enough steel / metal / ore to always do well so I just completely ignore polymer and stock huge stacks of lube oil - one less thing to juggle (and pay premiums on).



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

ZenDragonMLS
Thu Jan 29, 2004 2:35 pm
#4



josfe wrote:
My personal opinion is the lubricating oil as it should technically count as 1000 in those stats rather than the 900 you have.





I *think* that this is in the FAQ - if not, maybe we should add it.

Lube oil *DOES NOT* "count as 1000" at all. If it did, it would *improve* your mix. Instead, it counts as "null" and has *NO IMPACT* on your mix. Since you likely have good steel / metal / ore, then having no impact is a good thing.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

WildmanHT
Thu Jan 29, 2004 3:38 pm
#5

Howdy Wifter


I just use Oil....less of a hassle trying have to calculate...why take a chance....Throw a Heavy Chem on a 70% + spot for a week or so and you'll have plenty of oil.



WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
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StumanKadir
Thu Jan 29, 2004 5:24 pm
#6

Since using Lube oil in all my crafting - I will never ever use Polymer again. Why? because there is no point as Lube Oil is negated in the equations so hence on the metals you use will count .


With my current stocks of Omose Duralloy (weighting of 970), and a rubbish lube oil, I always experiment to 97% on everything - and I mean everything. I use the lube oil for every schematic that requires chems (whether it be components or completed harvs). I have a few 100k of the stuff always on hand, and as its easy to mine (you dont care about quality with lube oil), and cheap to buy - its the wonder resource for architects in my opinion.






Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Bandola
Fri Jan 30, 2004 4:40 am
#7

I thought we'd got past this question, maybe time I bumped my 'How to make a top BER Harvester' thread again ?








__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

ZenDragonMLS
Fri Jan 30, 2004 10:36 am
#8

Please!!! Wish it were stickied.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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