Architect Archive

Thread: PLEASE READ THIS ONCE, IT IS WORTH YOUR TIME!

ThePhantomPoster
Wed Jan 28, 2004 6:23 am
#1


Please, hear me out. I believe that it is worth your time to know this information, that you may already know, but I am presenting it in a different light and compounding it in one area.


One (not, this is ONLY ONE)BER 10medium mineral harvester on, say, a low end 50% steel concentration.


So thats 5.0kg/hr or 500 resources per hour.


That makes 12,000 resources per day from that ONE harvester.


Say, we take our harvester, and run it for one week on that spot.


That makes 84,000 steel.


Lets venture that this is poor quality steel that we can sell for grinding at 2:1.


Thats 168,000 CREDITS for running your harvester for ONE WEEK.


Even if we subrtract perhaps the 9-10k you would pay in maintenence, and the other 9-10k in power,


Thats a profit of 148,000 credits in ONE WEEK. That harvester will run forever. Also, please consider that
that is the LOWEST END possible. What if we had a 75% concentration of good steel going for 4 or 5:1?


And what do they go for right now? 50k? 65k some servers?


The value of the harvester is not in what its made out of. That person will never see what its made of.
Modern values like quality do not apply, as every BER10 is exactly the same in this game.


So, basically, what we are doing is selling a product that will pay for itself twice in one week.

Not only that, but alot of people have gone to stripping the resource market. Prices everywhere are as high as six to ten per resource. How am I supposed to make money selling harvesters if I buy any of that?


IT IS TIME PEOPLE! It is time to raise the prices on these things. The value to the player is infinite and we are shooting ourselves in the foot, and we are being cheated by our customers.


This is what I propose:

Everyone doubles their prices on extractors. Houses have no intrinsic value so thats a different story.

Next time someone says to you 'hahaha thats too high', they will go to another architect which will quote them near the same price.

This is one of those things, where if everyone does it, we cant lose. The value of these harvesters is insane.


You can make a million easy in a week with 10 of them if you know what your doing.


So why are we selling them for 50k?


Please consider what I have said and thank you for reading. And please respond.


Kales Alatami

Master Architect

Ahazi
ThePhantomPoster
Wed Jan 28, 2004 6:25 am
#2

This is what I think should be charged, at the least:


Personal Harvesters: 5k per BER


Medium harvesters: 10k per BER


Heavy Harvesters: 15k per BER
Anubios
Wed Jan 28, 2004 6:31 am
#3

Well for starters YOUR talking about your own server econemy arn't you.. Each server is different.

Architects would find it hard to level prices across the board as there will always be some one who will sell a few K cheaper and sell loads

ber 10's mineral sell for 28-35k on my server but resoucre price is from 1.5-3cpu for architects (atleast for me)



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Torturede
Wed Jan 28, 2004 6:47 am
#4

Now, you do realize a great majority of people in the game do not read the forums at all, and if they do, they don't read this board?

Lets be generous here and say that 40% of the architects in game read this board *AND* agree with you. In truth, it's probably more like 20%, as SOE has said that only about 30% of people in game read the forums at *all*.

Mediums on my server go for 20k-25k with a bit of shopping.

Double that, and you've got 40k-50k per BER10 medium mineral harvester.

Now, who in their right mind would buy from the 40% of the architects that charge 50k per harvester, versus the 60% that charge 25k per harvester? Think about it, if you were looking to get some harvesters, would *YOU* buy them at double the cost? Heck no! We can *TRY* to raise prices, but I know nobody in my guild will buy them at that price point, and probably nobody that knows better will either. There's an architect 6k away from my house that sells them at 22k, he's visible on the map and he occasionally advertizes in the cities. Nobody in their right mind would buy them from me at 40k and take a 18k loss, it's just silly.

In the end, yeah, it's a nice idea. But it won't work.
NatakuValentine
Wed Jan 28, 2004 7:38 am
#5

Nope, wasn't worth my time



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PhazeDistortion
Wed Jan 28, 2004 8:20 am
#6

While its true that the value of these harvs is significantly more than the sum of its parts, there is a major flaw in your calculations. The "Kg/h" labeling on the extraction rates is a bit misleading. Kg/h in terms of the game actually translates to units per minute. So 5 units per minute * 60 minutes an hour=300 units per hour, not 500, and 300/hr*24 hours = 7200 units per day, and * 7 = 50400 per week.


Additionally, this argument has already been presented countless times in this forum.



Phaze Distortion
Kauri Architect of the Year nominee
roymitchel1
Wed Jan 28, 2004 8:22 am
#7

on ahazi a nice heavy 13 mineral will run you around 250k



ROCK AND ROLL!
Pawlin
Wed Jan 28, 2004 10:21 am
#8

Mining is a good way to make money?? You mean those guys that buy dozens of expensive harvesters from me and who I give all my money back to to buy ore are actually doing well for themselves? Huh.


Hey ya know that people can sell a good crate of Stim-B's for 100k or a nice FWG5 for 20k. How long does it take them to make that in a factory? It probably takes 2 hours to recoup the cost of an equipment factory by a weaponsmith. Should we start charging 4 million for a factory?


I understand the "but its worth more" argument for higher pricing but its meaningless in the face of the brutal free market economies that rule our servers. The harvesters are worth more than a lot of us charge, but worth has nothing to do with it. Whats a holocron worth?





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Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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FlashBewin
Wed Jan 28, 2004 12:11 pm
#9

Its easy for you Architects to say that your undercharging for Harvesters, but what about if you DON'T just outright sell the resources you harvest ?

I'm an Armorsmith, and i harvest 90% of everything i need.

Now, see, the line gets blurry.

As an armorsmith, i can charge pretty much whatever i want.

Of course, add in the people like you who want to charge more (greed) and that throws everything out of whack.

Most armors take anywhere from 5-100 units of any given substance, PER PIECE.

Now, say i charge 20k for a normal piece of armor. (Thats jsut a random number)

If you double YOUR cost, that doubles MY Cost of that amount of units used.

Granted, that may raise my cost a k or two, but thats not really the point.

The point is, the market will only take what the people can afford.

One profession does NOT run the market. Get used to it.



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ZenDragonMLS
Wed Jan 28, 2004 12:18 pm
#10

I price harvesters by the value that they give the customer and NOT by the raw resource cost, so I understand and agree with your basic point. When I sell a heavy harvester for 160K, I'm aware that it has a "payback" period of about 10 days.

But as others have pointed out, translating that theoritical economic insight into practice is frought with problems:

1. Enough people *don't* think this way that they look at it and say "it costs me 30K to build and I sell it for 110K - 80K profit is way cool" that you won't sell any at a lot higher prices.

2. That payback period is 10 days, which seems miniscul in the physical world, but in the game world seems like a long time. The whole game experience compresses time quite a bit - talking with someone about making an investment now that will break even in 2-3 months would be an exercise in futility. Most people out there aren't sure what their character will be doing tomorrow, much less 2 months from now.

Honestly, while I appreciate your comments, they are nothing that hasn't been said about a zillion times before in this forum. A number of people (myself included) understand what you are saying and go out and kinda "wing it" - it IS a game after all.



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Zahnna
Wed Jan 28, 2004 2:46 pm
#11






FlashBewin wrote:

Its easy for you Architects to say that your undercharging for Harvesters...




Please don't think that most of us have anything in common with the original poster but our profession. Personally, I charge a flat 3cpu +10% for everything I make, regardless of quality. The only exception is the harvesters, because yes, people are willing to pay more for them depending on the quality. I don't jack people though, charging an outrageous 250k for a BER13 or some such. I do mediums at 6k per BER and heavies at 10k per BER... not out of the ordinary, and there's no way in hel-, um, hades, that I'd double that. I'd put myself out of business.


For the Architect who thinks s/he can make money by buying resources and selling goods, you're doing it all wrong. You have 10 lots. Mine your own resources. If you have no survey skills, find an artisan who does.


-Z


Azmodean
Wed Jan 28, 2004 6:39 pm
#12


"I'm an Armorsmith, and i harvest 90% of everything i need.

Now, see, the line gets blurry.

As an armorsmith, i can charge pretty much whatever i want.

Of course, add in the people like you who want to charge more (greed) and that throws everything out of whack.

Most armors take anywhere from 5-100 units of any given substance, PER PIECE.

Now, say i charge 20k for a normal piece of armor. (Thats jsut a random number)

If you double YOUR cost, that doubles MY Cost of that amount of units used.

Granted, that may raise my cost a k or two, but thats not really the point.

The point is, the market will only take what the people can afford."


Most advanced composite on my server goes for 20-50k per piece. Even at 20k per piece, you're still making approximately 50 credits per unit. I've seen suits of 80% composite going for as much as 400,000 credits per suit, and I'm told that that's *cheap*. A full suit of composite, including layers, requires less resources than *ONE* medium mineral harvester. And that *ONE* medium mineral harvester will supply enough mineral resources to make approximately 40-50 full suits per week. So, saying that you can't afford higher prices won't wash. Even at 1 mil per medium harvester, you'd have it paid off before the week was out.
ThePhantomPoster
Wed Jan 28, 2004 10:33 pm
#13

FlashBewin,


Its crystal clear to me. AS and WS are getting 20 to 30 to one after they assemble something. In fact, its even more silly when you look at the value numbers that way. Even a droid engineer is getting more than 3:1.


Furthermore,


If when you buy a new harvester, you spend one week selling the resources from it, neh, 2 days, it will pay for itself, and then you have that harvester forever.


Also,


More than want everyone to change their prices, what I wanted was for people to just take a look at what the real value of a harvester is.

I just wanted this kind of thinking out in the open.


Love my fellow archs,


-Kales
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