Architect Archive

Thread: Where is our love?.. we built this place!

Ebonfire
Tue Feb 03, 2004 9:24 pm
#1


I was reading in the Friday Feature Errata thread in the In Testing forum and I came across this post from Thunderheart..



They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.


The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.

So who is helping us get repeat business? Having no decay on houses, harvesters, furniture,and city items is almost exactually on par with the removal of the 1% death decay (and shoot they even decay on their own without death decay). It'sobviously that nobody loves us, nor cares that servers are reachingsaturation where everyone has houses, harvesters, furniture, and completed cities.

We are talking about the slow death of a profession here.. soon to be a rear and useful as a SquadLeader.



====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
Xohamz
Tue Feb 03, 2004 9:29 pm
#2

Old news, there are several threads about this.
Ebonfire
Tue Feb 03, 2004 9:47 pm
#3

Old news? Those comments where made about 5 hours ago, and I don't see any threads talking about it. I think the argument for decays on structures is old, and probably needs some more fuel considering that there hasn't even been a formal discussion from the devabout those type of changes.


The combat classes get together and cry nerf over and over, and eventually they see changes. We have to learn from them.




====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
Pawlin
Tue Feb 03, 2004 10:44 pm
#4

Well we got some pretty good love not too long ago...


Harvester experimentation basically let us build allmost all the harvesters over again.


Player cities gave us a pile of new schematics to build at pretty nice prices.


Some servers have poor economies but on many servers architects can't keep up with demand.


We probably aren't on the top of the list for more DEV love. Droid engineers are going to get some soon and deserve it so we're probably at least going to have to take a back seat to them.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Zypen
Tue Feb 03, 2004 11:24 pm
#5




Ebonfire wrote:

Old news? Those comments where made about 5 hours ago, and I don't see any threads talking about it. I think the argument for decays on structures is old, and probably needs some more fuel considering that there hasn't even been a formal discussion from the devabout those type of changes.


The combat classes get together and cry nerf over and over, and eventually they see changes. We have to learn from them.




Yep, what you’re calling for is old news. Its been brought up months before Player cities when live and most likely before I even started posting to the boards. The reason why you didn't find any threads about is most likely that you didn't go back far enough or look hard enough like most people who are looking for the fastest way to grind throw the profession.


I truly don't care what the combat classes do or their childish like ways of trying to get attention.




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