Architect Archive
Thread: Complexity and BER
You got it right.... That is why I believee complexity to be a factor in BER, and as Complexity grows, BER dimishes.
Try it for yourself.... you have to play around with the resources to get JUST over the required experimentation for the max BER. It may take a while since successes vary in what they give you in increased efficiency. And don't go by %... that is misleading as heck.... too many underlying variables go into that calculation. just go by ' i just put one point into experimentation for efficiency and that bumpoed me up' and then experiment on storage one point at a time to get the most complexity boost. It will take a little while and may not reproduce itself every time. As the mathmatically we are looking at a limit condition with a threshold value and neither are numerically visible.
-Joska
Nice insight on this.
If you really want to test it, do not take BER to the max, just take it up until you get an increase in BER. And then experiment in storage one point at a time and see if BER falls. This way you will have a larger growth in points of complexity. (also experiment in efficiency one point at a time to not go over to far in BER and increase complexity the most i can be.)
Note: this does not mathmatically work to disprove the theory as there may be other factory that cause diversion at higher efficiency or experimentation that may not be overcome at he lower levels. translation: we're still guessing at it.
-Joska
Thanks Lady Grey for confirming somehing I have been suspicious about for a while.. Factory creation times... I have known something was not straight forward with this... But I have not cross referrenced it with complexity... I'll let you know what I find out soon.... off to do some experimenting.
-Joska
Padre
Aureman wrote:Thanks Lady Grey for confirming somehing I have been suspicious about for a while.. Factory creation times... I have known something was not straight forward with this... But I have not cross referrenced it with complexity... I'll let you know what I find out soon.... off to do some experimenting.
-Joska
Actually, someone posted in another thread that factory times were just (8 * complexity) seconds per item, so the relationship between complexity and factory times seems pretty well established and straightforward.
OK, here is my data from Complexity vs factory time:
Item = Light Ore Mining Unit
run: BER Orig/Final, Exper Efficiency %Orig/Final, Complexity Orig/Final, time per unit
1:2/4, 27/77, 13/23, 104
2:2/3, 27/71, 13/15, 104
3:2/1, 27/0, 13/14, 104
4:2/4, 27/94, 13/15, 104
Therefore, we can conclude that only the original schematic complexity plays a factor and not the items's final experimented complexity. And the equation of time(secs) = 8*[orig complexity] os correct.
OK, back to Complexity vs BER.... off to run more experiments.
-Joska
Running a crate of 50 health packs, then, differed by 20 * 50 seconds. That's 1000 seconds per 50-crate, or almost 17 minutes difference. That would be 5.5 hours for a full 1000-unit run.
I'm starting to realize why I charge an arm-and-a-leg for the health packs. A full run of 1000 health packs (at 200 seconds each) will take 55.5 hours. I've been doing them just one crate at a time, and hadn't actually worked out the real time involved.
Sorry for injecting this into the Architect Forum. Got caught up with thinking about the numbers involved in this.
Joska Tuzzel'Vassal
Radiant Server