Architect Archive

Thread: Suggestion...

BASnappl
Fri Jul 18, 2003 8:59 pm
#1

I'm not sure how reasonable this is, or whether or not it's been already suggested and dismissed (or even whether it would be possible to impliment), but I have a suggestion on how the CH profession could be adjusted.


I suggest a point system instead of the current "have a limited number of whatever type of pet you want" system in place right now. As it is (and I'm not a CH, so it's possible my facts could be mixed up), a novice CH could have a rancor as a pet if he/she had the credits to buy one. I suggest having a pool of points, starting with a low number of pool points at novice and increasing the number of points as the CH levels up. Each creature that a CH tames would take up a certain number of pool points, and the number of creatures that a CH could tame would be limited by those pool points.


For example, a novice CH might start with 2 pool points; a Dwarf Nuna (very low level creature) might take up 1 pool point and a Lesser Desert Womp Rat (slightly higher level, but still very low) might take up 2 pool points. So the novice CH could tame 2 dwarf nunas, or 1 rat, but could not tame or even possess a rancor which might take up 20 pool points.


Now a master CH might get 20 pool points, so he/she could have one rancor (using all his/her points), 20 dwarf nunas, or 10 l. d. w. rats. I think that this might help even the class. Don't know how reasonable that is practically, but it sure makes sense in my mind.


BASnappl - Wookiee TK/Ranger on Kauri

SWGuy
Wed Aug 20, 2003 4:48 pm
#2

Image Designers have no way to make any money while not online... I'd like to suggest giving them the ability to craft makeup items that can have a given number of uses and change the person's lip color, eyeshadow color, hair color (dyes), etc... whatever makes sense to be possible to change with something such as that. Then these could be sold on the market or in shops. What do you think?
SWGuy
Wed Aug 20, 2003 4:50 pm
#3

Um, guess I forgot to mention that each one would change that aspect to a specific color chosen at crafting time by the image designer... the buyer would be able to see what color it is. Of course because of the different scales and whatnot for different species, there may have to be species-specific hair dyes, etc.
SWGuy
Tue Aug 26, 2003 2:23 pm
#4

Does anyone have anything to say about this idea? Or any other ideas on how to enhance the profession?
Monthigos
Tue Aug 26, 2003 3:16 pm
#5

I think it sounds like a good idea. It still give us the power to create and feel like Image Designers while giving the rest of the player base some limited control on their appearance. I don't think I'd go beyond color though.



-----------------=[ m o n t h i g o s ]=-----------------
FishWan
Tue Aug 26, 2003 5:09 pm
#6

I don't like the idea of pre-made crafted colors by IDs. The player should always get to choose the color based on aesthetics instead of availability. Humans, to name one common example, get 48 different skin colors. I refuse tocraft 48 different objects in my inventory for skin coloration, 20 different hair dyes, 60 different lipsticks, 24 eye colors, and that's just humans. (Or whatever the numbers are, it's a lot, no matter how you look at it.) If you think it's hard now to find that light bustier in pale yellow that you've always wanted, imagine how crowded a vendor would be with different skin tones and hair dyes and contact lenses and everything else! Already as a novice doctor I must carry 2 Stim Bs, 4 Stim Cs, Health Pack B, Action pack B, Strength Pack B, Constitution Pack B, Quickness Pack B, Stamina Pack B, Cure Poison A, and my inventory is always full. Don't make me carry dyes to market too.


Apart from that,many of us wouldend up making them in crates to save time. Then we'd flood the market with Blonde #2, Brown #3, Black #1, and so on. We'd be mass-marketing colors instead of personalizing people.


If we are every going to have to craft something, I would like it to be: lipstick, your choice of color. Hair dye, your choice of color. Skin toner, your choice of color. We could sell a few popular items and the customer can pick exactly what colors she wants when she uses it, instead of looking at the color in a vendor and wondering, Gee, will that go with what I have now? It could even have multiple charges.


The only other problem I see with crafted colors is we devalue our face-to-face time with a customer. Can you see anyone seriously spending 5000 credits on a one-use pack of skin toner? 1000 credits on a one-shot hair dye? Well, that's what some are charging now for the personal service. Imagine putting those same things on a vendor, conveniently for the customer, at 100 credits for lipstick, AND having to pay for the resources to go into it, AND paying 20 credits for the privilege of selling it on the bazaar.


I dunno, sounds like we'd sell ourselves short. I'd love to hear ideas on how you think it could be viable, though.


Also, the things we'd commonly sell would undercut the entertainer-level IDer. Nobody has come up to me since I got my master ID hat and asked for new eyeshadow or lipstick. It's always the big stuff: I want to be taller, I want bigger breasts, I want more muscles, I want a new haircut, my chin looks funny. I think the entertainers need a way to make their money doing simple stuff like makeup and hair dye. I'd like to shoot for nothing less than secure trade for IDing.


Escia Baetkor, MD, Mid





Remember, there is no I in team, but there is an I in "Oedipus."
SWGuy
Tue Aug 26, 2003 7:29 pm
#7






FishWan wrote:

I don't like the idea of pre-made crafted colors by IDs. The player should always get to choose the color based on aesthetics instead of availability. Humans, to name one common example, get 48 different skin colors. I refuse tocraft 48 different objects in my inventory for skin coloration, 20 different hair dyes, 60 different lipsticks, 24 eye colors, and that's just humans. (Or whatever the numbers are, it's a lot, no matter how you look at it.) If you think it's hard now to find that light bustier in pale yellow that you've always wanted, imagine how crowded a vendor would be with different skin tones and hair dyes and contact lenses and everything else! Already as a novice doctor I must carry 2 Stim Bs, 4 Stim Cs, Health Pack B, Action pack B, Strength Pack B, Constitution Pack B, Quickness Pack B, Stamina Pack B, Cure Poison A, and my inventory is always full. Don't make me carry dyes to market too.


Then you don't have to... nobody makes you do any of that or would make you do this. And you know there is no demand for most of the color choices (lip color, for instance).


Apart from that,many of us wouldend up making them in crates to save time. Then we'd flood the market with Blonde #2, Brown #3, Black #1, and so on. We'd be mass-marketing colors instead of personalizing people.


If we are every going to have to craft something, I would like it to be: lipstick, your choice of color. Hair dye, your choice of color. Skin toner, your choice of color. We could sell a few popular items and the customer can pick exactly what colors she wants when she uses it, instead of looking at the color in a vendor and wondering, Gee, will that go with what I have now? It could even have multiple charges.


It would be charges and perhaps there could be makeup kits that can do any color, but I don't think so, because:


The only other problem I see with crafted colors is we devalue our face-to-face time with a customer. Can you see anyone seriously spending 5000 credits on a one-use pack of skin toner? 1000 credits on a one-shot hair dye? Well, that's what some are charging now for the personal service. Imagine putting those same things on a vendor, conveniently for the customer, at 100 credits for lipstick, AND having to pay for the resources to go into it, AND paying 20 credits for the privilege of selling it on the bazaar.


That's because you demand the full customization to be given in the item you're selling. The point of not doing that is to give the Image Designersa new way to make money, give people a way to customize their characters when they can't find an Image Designer, and not devalue actually finding an Image Designer and paying the premium for that face-to-face service.


I dunno, sounds like we'd sell ourselves short. I'd love to hear ideas on how you think it could be viable, though.


The limiting of it to a single color for each item is the mechanism that makes it viable. I do believe they should have charges, though, and not be single use. Women would keep 2-3 of their favorite colors of lipstick and eyeshadow with them so they could switch back and forth whenever they want.


Also, the things we'd commonly sell would undercut the entertainer-level IDer. Nobody has come up to me since I got my master ID hat and asked for new eyeshadow or lipstick. It's always the big stuff: I want to be taller, I want bigger breasts, I want more muscles, I want a new haircut, my chin looks funny. I think the entertainers need a way to make their money doing simple stuff like makeup and hair dye. I'd like to shoot for nothing less than secure trade for IDing.


Make the items craftable at the level the customization becomes available, if that's necessary. But again, limiting it to one color each means that the people actually doing the image design are still worth seeking out. Secure trade for image design is a good idea, as well as the ideas for preview windows. But I know that women will want lipstick and eyeshadow if it's available.


Escia Baetkor, MD, Mid







Snowfarmer
Wed Aug 27, 2003 8:01 am
#8

I'm not fond of this idea. I think of ID as being a very social one on one type profession. Anything that takes away from this is a bad thing in my opinion.

I also dislike the idea of being able to make XP when offline. This will only hurt the profession. You know someone will undervalue their items to gain XP and ID will become next to free. Right now it's a design session. The person approaches you with a request, you make an appointment or meet up if you're free. You then carefully change their appearance based on what kinds of things they're looking for. It's intimate, it's creative, and that's what they pay for. Taking away from this is a bad idea. This design session is where I get my customers. I have a fairly large client base of people who I've been referred to because of my interaction with them. I'd hate to see this changed for the worse. I'd far rather leave the system as is and give us more abilities (more customization, perhaps genderbending abilility, etc).

I don't think I like the idea of having to craft items, either. We're not under the artisan line, we're under the entertainer line. It doesn't make sense to suddenly require us to craft everything we use. The only thing that makes sense here, IMO, is to make it an artisan or medic created item (for the plastic surgery type changes).

I might not agree, but it's always good to throw out ideas. Thanks =).


Jaera
Master Image Designer
owner of Beauty Lies Within
-4300, 5700 near Theed, Naboo
Chilastra



Jaera
Master Image Designer
owner of Beauty Lies Within
-4300, 5700 near Theed, Naboo
Chilastra
SWGuy
Wed Aug 27, 2003 9:58 am
#9

I didn't say anything about exp... there could possibly be a bit of exp generated from crafting the items, maybe asmall amount of usage exp, but that wouldn't be the primary purpose.It would be to generate more income and give people limited customization ability in the absence of (rare) Image Designers. Right now you can do Image Design on yourself for 24% of the exp you get working on others, and grind up the tree that way. I don't see crafting items as hurting the way Image Design exp works.


Nor did I say you had to craft the items... Image Designers would still be able to do it like they always do, but if others wanted to change something simple like lip color when there wasn't an Image Designer around, and if the color they want is on the market or in a shop, then they can do that.


Finally, Scouts craft items, Medics craft items... item crafting is not exclusive to the Artisan and elite professions branching off of it. This ability belongs in Image Designer... heheh, and if you gave it to Artisans, instead, there would be an outcry (albeit small, due to the small population here) from the Image Designers that their jobs were being stolen.


And again, as per my responses to the previous post, I disagree that it would detract from the social, one-on-one aspect of the profession. These items would be much more limited than actually working with an Image Designer.

Arratarr
Tue Feb 03, 2004 5:39 am
#10

Has there been any thought to giving Architects the ability to create Apartment complexes? Individual houses are nice for small towns, but as cities grow, they could use some tidying up. You could give residents of the apartment complexes a location that does not use up a lot, but in return the player must declare it a residence. Nothing too big, not a whole lot of items placeable inside... but residents still must pay a maintanance fee..

It would also be a bit nicer to see cities start to grow upwards.

It could give politicians something else to do, add "manage apartment complex" for more than just city mayors. It would be really nice to see also in NPC cities, as they could use some players showing up.

Just a humble thought, I'm not a longtime player, but I've been looking around.
Zypen
Wed Feb 04, 2004 1:06 pm
#11

Yes, its been brought up a few times since the player city patch.
Page 1 of 1
Previous Next