Architect Archive

Thread: 20 lots, New Architect...how to use?

Blue-Quick
Thu Sep 02, 2004 5:14 am
#1

Hello. I'm a new architect. I have 2 char and 20 lots.

I can sell pretty much what ever I make. I sell a lot of houses, player city items, and of course, harvestors.

I want to be self-suficient with the 20 lots I own. (Harvest my own resources, use my own factories, etc...).

How should I spend 20 lots? 5 structure factories? a few medium harvestors for resources I don't need a lot of? 18 heavy harvestors? other factories or large houses for item storage?

And what should I keep my factories running usually?

In short, if you had 20 lots and sold a lot of houses, player city items and harvestors, how would you use your lots?

Thankx,

Blue-Wooks.

Message Edited by Blue-Quick on 09-02-2004 08:33 AM

Evialla
Thu Sep 02, 2004 7:07 am
#2

I think I can wisely condense my answer in one old and simple phrase. "All things in moderation."


In other words, if you would like to increase your production, along with your harvesting rate by placing more harvesters, try not to go too overboard and overproduce your stock. All markets have some saturation point, although its sometimes difficult to determine when you have enough vs. too much in stock.


This also may be a good time for you to consider producing most of what you plan to offer up for sale by the cratefuls, vs. one-by-one builds of things. You will have much greater storage capacity now, and less worry with where to keep all of the outputs while things await sale, and so forth.


You also will have plenty of lot space so that if this idea appeals to you, you would be more than able to place a large house soley for the purpose of fully interior decorating it to your hearts content, as a showpiece! That could be quite fun for you you. If you also truly love interior design, you could even do more than one showpiece, perhaps with various different themes to them.


In any case, enjoy yourself to the utmost!
Zanholo
Thu Sep 02, 2004 10:18 am
#3

Having a purely furnishings, city items (non-structural) and artisan business only, my thoughts might not work exactly for you, but here they are anyway. Hope your business is a pleasure and a success for you!


2 lots - coronet location small/medium house store (usetent = less decorating/storage space, but you get 1 more lot free for harvs/factories)


2 lots -theed location small/medium house store (usesmall naboo style 2 ortent = less decorating/storage space, but you get 1 more lot free for harvs/factories)

2 lots - structure factory


2 lots - structure factory (can swap out for two addition harvs when idle)


1lot - general item factory (gp modules and such)

1 lot - small house/merchant tent for additional location/storage

1 lot - mineral harv

1 lot - mineral harv

1 lot - mineral harv

1 lot - mineral harv

1 lot - mineral harv

1 lot - mineral harv or fusion gen (if you don't want to buy power, can also use some minerals to harv stocks of radioactive on occassion)

1 lot -flora harv (need wood for furnishings, sell the rest)

1 lot - floral harv

1 lot -moisture harv (fountains need water)

1 lot -chem harv

*1 lot - mineral harv

*1 lot - mineral harv

**1 lot - mineral harv or gas harv (for artisan goods...thinking gp mods need it)

***1 lot - mineral harv or other harv as needed


* if 2 stores taking 1 lot each

** if 1 store taking 2 lots

*** if 1 store taking 1 lot





(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
FeydSWG
Sun Sep 05, 2004 3:38 am
#4

I'd run 2 or 3 factories and keep them pumping structure modules for wall making (since those are used in pretty much everything we make). Get a bunch of harvesters chugging on resources, then use some of your lots for resource and parts storage.


I run 4 structure factories and that is usually more than enough (if not overboard most times)... 2 or 3 can be pretty much all you need depending on how much volume you want to push out consistantly. Ore harvesting is really important since walls take so much of it to make large factory runs, so you'll want to have a decent sized fleet of harvesters pulling as much as possible. It's just a matter of finding a balance that works with your amount of production.



Feyd
Architect / Shipwright / Bounty Hunter and Scoundrel
playing since Sept. 2002 - Beta 1

Outland, Naboo | Eclipse server (7000 3600)
FeydCo Vendors located in the Outland Mall (6915 3600 by shuttleport)
Ships / Parts~Houses~Vehicles~Weapons & more...
OutlandEclipse.com

Sohile
Thu Sep 09, 2004 11:02 am
#5


ORE!


...must .... mine... more.... ore...


Sorry, but as soon as you said, 'what do I do with lots,' that's whatI thought. Although if you're selling city items (which, for those who don't know, require a veritable TON of walls)it might be on target because the only other way to get enough ore is to probably cut straight into the planet core and mine it directly from there (we'll pretend it's not molten lava or something).


Seriously though, I think it is worth the lots to maintain multi-site sale locations (as someone suggested above, Corellia and Theed) and create a brand. As long as you have the time to maintain it. I know on my server there's a couple vendors (for various professions) who do this and as a buyer it makes it easier, especially if the products are high quality and I know I can find a wide selection.
Cafa
Thu Sep 09, 2004 11:14 am
#6


First, grind one toon to Master Doc.


Place hospital, 3 lots 225 items of storage. Can serve as your storefront, too.


1 lot - Equipment factory - 100 items of storage.
2 lots - Structure factory - 100 items of storage.
2 lots - Structure factory - 100 items of storage. (pullable if u need 2 more harvs)

12 lots - Harvestors


Pull a lot of sample volumes at first to make small houses and furniture. Do not discount furniture. People pay 10 cpu+ for furniture without batting an eye.


Once you have some furniture paying maintence regularly go for large drops of ore. Fill all your storage up with ore and then make products non-stop until the ore is gone.


rinse-repeat.


Fivo Asia

Message Edited by Cafa on 09-09-2004 11:14 AM



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

oiyan
Thu Sep 09, 2004 11:05 pm
#7

ORE



Any archi will tell you that the ore requirements we have are rediculous. I would suggest keeping AT LEAST 8 harvs perminantly on ore spawns.


However, any archi will also tell you that if you want to be a high volume harvester seller you will need much more than 20 lots. This is where cross server lot trades come in. There are self serving archis though that will tell you lot trades ruin the game, and you must play without them, but you quite frankly CANNOT produce enough harvs in volume without them, simply because of the ore requirements.


I personally keep a minimum of 20 lots always on ore, and have my factories on lot trade as well. Save your lots for special spawns that come up and storage housing (never store items on a lot trade cuz there is alot of risk of them deleting their account, going inactive, forgetting maintenance etc etc).


For getting ore, get static lots on lok (dynamic lots are MUCH better but not everyone likes to move harvs regularily on other servers) since it is very flat AND has high spawn percentages since its considered an exploration planet.



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


Manipulative
Fri Sep 10, 2004 1:25 am
#8

20 lots:


4 lots- 2 medium houses

2 lots - 1 struct factory

1 lot - 1 equip factory

2 lots - 2 fusion

7lots - ore

1 lot - copper

1 lot - aluminum

1 lot - steal

1 lot - chem/gas


When needed, switch the chem back and forth to gas. Every harv should be a heavy. As an architect your lots are too valuable, so focus on qty, not credit efficiency.


Of course, I wouldn't really do it this way. When that uber steal or ore spawn comes up, I would move it all on to it, and pull it until its dry, this way you have what you need for harvs,even if it means your vendor is a little bare. Better to be able to build harvs in thefuture that you can sell, that to run out of resources and be stuck with nothing at all to sell.


But generally speaking, if you spread your lots out this way, you'd be able to harvest enough to keep your factory making structure modules pretty much constantly. Then hand craft the walls and houses, since they can't fail.


The equip factory will make crafting station components and gp mods for lamps/torches, and you may swap that back and forth with an ore harv as well.


Placing a second structure factory is really nice.I mean really, reallynice, but it's a pretty significant sacrifice to the amount of ore you can pull.


When I've been the busiest, I've used up to 3 struct factories, and purchased all of my radio. Purchasing power is generally cheap, and just might be something you should strongly consider.



Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
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