Architect Archive

Thread: What ammounts of materials are required for small, medium and large houses?

Tcom
Sun Jul 06, 2003 9:06 pm
#1

I'm trying to collect enough ore and whatever else is needed for building small and medium (and maybe even large) houses for an Architect I know and Iwant to know that the ingredients are, assuming no crit failures. Can some one list them?
Alkeistarte
Sun Jul 06, 2003 9:18 pm
#2

www.swgcenter.com/info/schematics.asp?LetterFilter=D&bhcp=1



Bookmark it



Alk

Tcom
Sun Jul 06, 2003 9:28 pm
#3

wow. THANKS!
Nardursol
Sun Jul 06, 2003 9:48 pm
#4

it's wrong


Example is generic Large house.


The wall modules total over 20'000 ore yet the total on the top right says less then 6000 total. Make sure you count up the resource on the left and multiply by the amounts shown in Brackets to get real value




Narr'Durzol
Narr Corporation
Starsider
Moenia, Naboo 4800, -4075 go towards the light Timmy
LadyRachael
Sun Jul 06, 2003 9:50 pm
#5

I have made a medium house in Beta - and made the wall sections in game now - and they do not have the right resource amounts on that website for a wall.


Each wall requires 10 structure modules - each requiring 200 ore and 50 metal.


That means 5 walls require a total of 50 of these modules - - or 10,000 ore and 2,500 metal. The remaining ingredients are correct - so you would need to add these total amounts to the totals they have on the website.


Whatever schematics they have wall units in are incorrect and need to have 2,000 ore and 500 metal for each wall required to make the structure.

Ruindar
Mon Jul 07, 2003 1:36 am
#6

The swgcenter site is frequently wrong with their schematics:

Small/Medium House = 3388/20200 resources

For example, they say a medium naboo house is 3850 ore. Well, just the 5 walls (at 2400 ore each) is 12,000 ore.

-Ruindar
Barma
Mon Jul 07, 2003 5:29 am
#7

SWGCENTER was thrown up just as fast as the game itself, and that exploiter pay site that I stay away from like I do nose candy. But helpful, they don't charge, and that's a nice thing. Hey Darth, you are reading this, you gonna charge when the database is contributed to? I'm not going to correct anything if I have to pay for it later.
DarthEditor
Mon Jul 07, 2003 10:01 pm
#8

It appears the error is that the wall section is not carrying it's amount of ore over properly. I am looking into why that is happening now.

And umm, no, we not be charging for access to the site. We may have an option to remove the ads if I can ever get enough time, but that is about it.



Darth Editor
Editor, www.swgcenter.com
Weapons, Armor, Bestiary and Crafting Databases
Bitslizer
Mon Jul 07, 2003 10:48 pm
#9

not just for walls, i think this is for ALL schematic that require compoent that also require components

for example manufacturing mech. does not carry over its generator turbine component
dacton73
Mon Jul 07, 2003 11:31 pm
#10

First off ... Architects that powerlevel by making houses & dumping them on the market need to stop spinning their wheels & grab their calculators. When looked at in terms of Low Grade Oreper point of exp gained (and let's face it, LGO is the only difficult component to gather in large quantities even for small-time loner runt architects like me), small Harvesters offer over 4x the bang for your buck in terms of exp. On the other hand, you have to make far more Harvesters than you would Houses to level up, so you sacrifice Time. In terms of Resource efficiency anyway, Houses are not the way to go.


Secondly ... you guys shouldn't be ticked at the PA's for using the system the SWG Devs made for them. The game mechanics promote mindless grinding to Achieve, and for a LOT of people who play these types of games, achieving Master _____ and having a giant shiny PA Hall is all that matters. Every single Artisan Profession is - sooner or later - going to go through a phase where their market is dumped by PA Masters power-grinding their way up. Will prices ever assume some kind of "logical normality" where Houses cost more than Helmets? I don't know, maybe not. As in all onling games, there will always be people powerleveling their way up the tree, willing to dump their goods for anything they can get when the market is glutted with whatever bauble gives them the fastest climb. You can hardly blame them for grabbing what credits they can when the alternative is deleting the items that the designed system dictates they have to grind thru to advance.


How many of the people in this thread, unhappy with the current state of the Architect economy, powered their way thru Engineering4 to Novice Architect by cranking out either Muzzles or Bone Armor in mass quantities? /raise! I did. I bet most of us did or we wouldn't even be able to discuss with each other our failures at making Medium Houses not even 2 weeks after release. We used the same system that the PA Master Architects did, in the same way they did. They just have the advantage of having dozens/hundreds of Harvesters at their disposal, so of course they were able to glut the market first. We're no better than they are; we're just smaller, further behind the curve and feeling the pain of it. Should houses sell for 30k+? Well of course they *should*. But they never will with the Artisan advancement designed the way it is.


If you want to be angry about it, rail at the Devs. Not the PA's.


--Haji, Eclipse

dacton73
Mon Jul 07, 2003 11:32 pm
#11

Ok that's really bizaare ... please ignore my post. I clicked Reply in the thread about the price of Small Houses, and somehow it ended up over here.


Moving it now....


/boggle

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