Architect Archive
Thread: How Game Breaking Would It Be?
sounds like a great Idea would save me a lot of time on emptying harvies n also sharing a good spot this would help a great deal
altho Ithink the majority of the harvesters you see clogging up the landscape are due to cross-server exploiters and im sure having8 harvesters to maintain compared to their80 per account they no doubt run would be playing into their hands
I doubt the devs will give us this much love for a new "mega" harvester but if they did they would need to address the problem of cross-server lot swapping maybe a limit on only using your 10 lot allocation regardless of what server they are placed on so 5 on bria 5 on chimaera thats your lots used up.
if this was addressed then Mega harvesters would be a great idea new income for archi's, less lag as less structures to generate on the landscape,easier access to good high concentration spawns,less items in inventories as people would have at most a set of 6 one for each type of extracted resource, easier placement and maintenance the list goes on im sure
I agree with what Faarsider said.
It has the con of facilitating cross server lot traders so the Devs might not do it cause of that. But it has a lot of good pros otherwise.
To be honest, for this to ever see the light of day, I would imagine first the Cross-Server Lot Swap would have to be fixed (as mentioned above), but also I would imagine that these Mega-Harvestors would have to take up a lot of land space, something like the equivelent of at least four Heavies do now. I don't see the DEVs allowing players to get a lot of these harvestors in a premium location of any resource. Also, I would think that with the added ease of management, they would have to increase some difficulty in maintaining them, like making the power requirements and maintenance cost 15 times a heavy.
I am for this idea, somewhat, but I don't even want to know what the resource requirements would be for it.
Putting limits on the number of structures to which one has admin rights is one option to controlling it, but not a good one, I think. Requiring periodic visits from the owner of a structure might do it...
morrowdancer wrote
OrizCore wrote:
What would be the negative effect if architect's were allowed to craft a "Super Heavy" harvestor that would take up 2 or 5 or even 10 lots, but take 10 times the resources of a normal heavy, and harvest and have a capacity of 10 times. I think this would help clear up server clutter with less places being taken up, but players wouldnt be able to harvest more resources, it would jsut make it simpler. You wouldnt have to compete for a spot to put your harvestors down onto.
This sounds like an excelent idea, the problem i have is witht he current ber rates of harvesters and the amount of lots i have available i just cannot harvester any decent quantity of resources in the time that resources ares pawned