Architect Archive
Thread: Heavy Mineral Harvesters
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EgoDissembler
Sat Jul 26, 2003 6:41 am
#1
My structure factory outputs the ore mining units as individual items. They do not come out in a factory crate, and i cannot then use it to makea Heavy mineral harvester. It won't go into the schematic.
Is this a known problem, or do I just have a buggy factory.
Billthepony
Sat Jul 26, 2003 6:50 am
#2
mine come out the same way but since they were made from a factory they have an identical serial number so i have no problems making heavies with them.
sithvindicator
Sat Oct 25, 2003 8:05 pm
#3
I'm looking for heavy mineral harvesters on Radiant. At the moment people I've talked to can only make them with a base rate of 7 or 8. If you have any with a higher rate let me know either here or in game. Also for anyone else on the other servers are any of you able to make them with a rate of 10? I'm just curious if it's actually possible to get that high.
FulminataXII
Sun Oct 26, 2003 1:19 am
#4
You should probably check the Radiant forum or the Architect forum. I believe that Heavy harvesters can currently be made to reach 10, but I don't know if anyone is selling them on Radiant.
TheArchitect101
Sat Aug 28, 2004 8:02 am
#5
Hey does anyone know the lowest BER that a Heavy Mineral Harvester can have? And, how do you make a BER higher?
Votani
Sat Aug 28, 2004 8:16 am
#6
Read This
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45954
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45954
Lochran
Sat Aug 28, 2004 2:18 pm
#7
I created once a BER 9 Deep Crust Chemical a gave it away for free ... lol, 2 crits while experimenting in efficiency
FeydSWG
Sun Sep 05, 2004 2:34 pm
#8
BER13 is max experimented value on large harvesters (BER14 on fusion)
On the mineral harvester, you need to experiment the Ore Mining Unit (OMU) to ER6 value (over 90% experiementation). Be sure to use good materials in it's construction (the resource qualities required are listed on the schematic, be sure your materials have good 9xx values in the catagories listed).
Use 9xx resources in the final combine of the harvester (required stats are listed at the bottom of the schematic information).
If you use high enough quality resources, you'll get to ER13 and maybe have a point or two left over to experiment on storage capacity.
Reegan
Tue Sep 07, 2004 1:48 pm
#10
If I remember correctly, the theoretical minimum rating on a newly crafted heavy harvestor is 6. I don't know of anyone who would be willing to test this out though, any volunteers?
EnigmaBSc
Sun Jun 12, 2005 2:09 pm
#11
Store your droid, step outside and call him again. There's a bug where droids called indoors will sometimes temporarily lose their abilities. You can go inside once you've called him, he just needs to be called while outside.
EnigmaBSc
EnigmaBSc
TurboXWing
Mon Jun 13, 2005 12:49 am
#12
Fellow Architects,
I am trying to make some heavy mineral harvies for a client, but when I go to my list, they've gone?!!
I am stood next to my crafting droid, he's 100% powered. I can see everything else I would expect to see when stood with him, but I have no heavies. I checked my draft schematics and I can see them there, but I haven't got them in my "make" list.
Any suggestions please?
Thank you
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