Architect Archive
Thread: Guild Hall question
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whm6rj
Sun Nov 16, 2003 11:59 pm
#1
Help!!!!
Since the new patch, Tatooine houses can now be placed on Lok or Dantooine as well. But, this only applies to buildings made AFTER the patch.
My question is this: can a Tatooine Guild Hall, post-patch, be placed on either of these planets as well, or is it still Tat-only?
Thanks!
quikrob
Tue May 04, 2004 8:45 am
#2
HiI was needing some help i recently took over a guild hall (transfered it to me) also the pahall and i was wondering how many people on the guild terminal as to set there allengince to me before i can actually become the leader cause right now it still says the old guild leader is still the leader how do i get that changed So it says i am the leader ................
thanks
Quikrob
Leader of Red Cell guild
Master ch
Jascentia
Tue May 04, 2004 11:54 pm
#3
Over 50% of the people in the guild have to declare for you. You may have to kick out some inactive members (if you can) in order to achieve the proper percentage.
quikrob
Mon May 10, 2004 9:34 pm
#4
idid get the 50 % vote and it still didnt make me leader plus the old leader that it was it kicked himself out to try and fix it now how do we get a leader???
Eltheria
Thu Jul 29, 2004 3:36 pm
#5
Hi all
I am wanting to start up a guild hall, and know basically very little regarding the fees involved in setting one up. From what I have read it seems that there are weeklyfees once you have one; if I understood what I read correctly. Would I be able to just buy a guild hall and then have just that halluntill I get more cash up for additional buildings, or do I have to get the extra buildings in the same day (i.e. vehicle garage, shuttleport, etc)? How much are weekly maint fees on a guild hall? Or better yet what is the per credit/per hour cost?
thx in advance for any assist.
Eltheria
Fri Jul 30, 2004 10:14 am
#6
I thought to start a PA you had to put down a Guild Hall. If you don't that would be good so I can save cash. How would I start a PA without doing that?
HalloranElder
Fri Jul 30, 2004 12:05 pm
#7
A Guild (ie A Player Association) and a Player City are two different things.
Which one are you talking about?
Vehicle Garages, Shuttleports, etc, are all part of Player Cities, not Guilds.
For those type of questions, the Politician forum is a better place to ask.
AtraJedi
Sat Jul 31, 2004 12:55 am
#8
Eltheria wrote:
Hi all
I am wanting to start up a guild hall, and know basically very little regarding the fees involved in setting one up. From what I have read it seems that there are weeklyfees once you have one; if I understood what I read correctly. Would I be able to just buy a guild hall and then have just that halluntill I get more cash up for additional buildings, or do I have to get the extra buildings in the same day (i.e. vehicle garage, shuttleport, etc)? How much are weekly maint fees on a guild hall? Or better yet what is the per credit/per hour cost?
thx in advance for any assist.
Hi there Eltheria:
- A guild hall costs 100 credits per hour to maintain.
- If you place your guild hall in a city, they will charge a tax (for example, we pay 20 percent tax so our guild hall costs 120 credits/ hour)
- A 20 percent tax ishigh. Most cities charge between 3 - 10 percent.
- You do not have to place your guild hall in a city.
- You'll need 5 members to keep the guild active
I hope that helps!
Eltheria
Tue Aug 03, 2004 7:15 pm
#9
Thanks so much for the info. That helps me a lot with needing to know the bare tacks of what I need credit wise.
JasMoStryder
Wed Mar 02, 2005 12:42 pm
#10
I had heard once that if you have a PA hall already dropped that any other PA halls dropped instantly become another guild hall that you can add members and do guild like things. Is this accurate?
atytula
Wed Mar 02, 2005 3:06 pm
#11
It is. I believe it is mentioned in one of the stickied FAQ. They are a good read if you want to know all there is about PAs.
Rothin
Wed Mar 02, 2005 4:15 pm
#12
Yes, that's correct. Whenever the other guilds halls are placed though, the person who placed that hall will have to use the guild management terminal for the first time in order for it to work for the rest of the guild. Otherwise, it should work just like the rest without a problem.
MBLAST
Wed Mar 02, 2005 8:12 pm
#13
Interesting... I didn't know this... I'll have to put this knowledge to use! :-D
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