Architect Archive

Thread: Powered Lamps

Pawlin
Thu Jun 16, 2005 9:02 pm
#1

If they are going to decay then they should at least generate some reoccuring income for architects.


If we don't get sales out of it then I'd rather they simply not decay.







Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Bactor
Fri Jun 17, 2005 12:22 am
#2

I was talking things over with some of my PA, and we came up with an idea. Instead of light bulbs and wicks, how about making the Oil lamps, and you have to deposit petrol in them to consume in orer to burn. This would drive some demand in the petrol market and also make filling lamps easy since you do not have to move them.


Just a thought here, feel free to suggest your versions so hpefully we can find something that would be easy to impement.


Barticus

Master Architect

Master ShipWright

Tarquinas



Barticus

Master Architect
Master ShipWright

Shop location 2396 2731 in Mos Haven(closest to Mos Entha)
tuffness55
Fri Jun 17, 2005 11:01 am
#3

sounds like a good idea, and its realistic .... something soe would of never though of

Bactor
Fri Jun 17, 2005 2:36 pm
#4

I agree Pawlin, I would like the light bulb, and wick ideas are better than this, but I thought this might be easier to do for the devs, and thus more likely to happen.


Barticus

Master Architect

Master Shipwright

Tarquinas



Barticus

Master Architect
Master ShipWright

Shop location 2396 2731 in Mos Haven(closest to Mos Entha)
Page 1 of 1
Previous Next