Architect Archive
Thread: On Going New Structure Idea Thread..
Message Edited by Dvnce on 04-29-2004 02:47 PM
- Player Malls - placeable by a Master Merchant and as per the earlier suggestions
- Player Shops - a structuresimilar to the Merchant Tents but with a higher footprint (say 4 lots) and a larger storage capacity, room for crafting stations, etc.
- Player City Starport - a Level 5 structure that complements the existing shuttleports (doesnt replace them)
- Paving lots - an architect craftable city decoration structure that can be placed similar to gardens, statues, etc. These can be of varying dimensions and could be crafted up as say 4x3, 9x2, etc. They count against a city as a normal decoration (streetlight, etc).
- Training Pavilion - any trainers placed in this structure pay money back to the city.
- More City Decorations - things like walls, city gates, bridges, etc
anything that will decay(and not retain its lighting properties) would be ok with me.
yes...im still pissed about the solution to our stagnant Arch economy.(candles? W. T. F.??)
A handling depot.
Player goes round his harvesters collecting resources. Puts all of these into his new 'Dispatch Droid' (something new for DEs) and sends the droid off to his handling depot where the resources are stored until such time as the player can get back to distribute them. This could double as a storage facility.
A small sporting arena.
I'm thinking of acircular oroval arena build into the ground. Could be usedfor pet or player dueling events as well as an open air theatre for plays and musical performances. Maybe attach large displays which can be configured to display custom messages like scores or announcements. Along with it could come a small booth for a chef to sell some snacks and beverages and maybe some sub-level catacombs for the actors / duelists to prepare for the show,from which they can enter the arena gloriously through a separateentrance, accompanied by fireworks and lighting effects.
I subscribe this idea. It would be nice to see player cities with corrals attached to BE's homes which could serve both for breeding and animal exhibition. I'm thinking in an open structure (without roof) divided in 6 or9 "rooms", with a manteinance terminal where you could put food for the creatures and a mini-lab for genetic engineering experiments.... It would add some "life" to player cities and it would benefit 2 professions at a time: Architect and Bio Engineer.
Tharien wrote:
Corrals
Click Here - NufSaid
This is something the CH community is dying for...and as part of both the MCH community (Tharien) and the Master Architect Community (Trillious), i think it's something that should really be consided.
just a thought, but I am expecting a spacecraft to be quite a sizeable object. I agree I would like to be able to see what I made rather than a deed or schematic, but inside a building it would have to take up the whole structure, there will only be space for one of these at a time, I mean it's got to be as big as a house !
novaxalon wrote:
(snip)
a craft could be displayed in the "large open area" (when I craft a ship I want to see a ship, not a "slip of paper" that is a datapad sheet), ...
.... I dunno, I think it'd be cooler to craft a spacecraft inside a building rather than inside a dinky crafting tool
A structure where I can store maaaaaannyy items. Interface like a factory.
I am tired to store all my items in more houses then I really need, in factories or vendors.
And I think this is a structure that many people would like and use.