Architect Archive

Thread: Good crafting station DOES improve your experiement results. 100 sample, good station +28% better

Pawlin
Sat Jul 30, 2005 4:05 pm
#1


Ok so I finally decided to put in some time and do a lengthy experiment to compare a low quality crafting station with a high quality crafting station. Here in short is the result:


For complexity 14 artisan reinforced stocks:


+43 station = 68 great success, 32 lower successes


-12 station = 53 great success, 47 lower successes


Thats 28% more great successes with the high quality station


So, a high quality station can improve your experimentation results by a significant amount.


This was done with a complexity 14 item and I believe that the results are dependent on complexity level to some degree. Low compleixity items may not see any difference in stations.


Note: This is one experiment for 1 kind of item and results may differ for other items and different methods of experimentation (# points spent). Your mileage may vary.


As a crafter this means less time spent experiementing to get the best results for your schematics. Lower wasted materials from poor experimentation results. Less risk of a poor experimentation result on a rare, loot based item.



----


Full details..


I first started doing a little test with high power barrels. With those I made 40 of them using both the -12 station and the +43 station. But I saw no signficant difference in the results. I got about 87% great success with each station. However high power barrels have complexity level of just 5. So I theorized that a very low complexity item may not be hard enough to make for the station to have a noticable impact and it might make more difference with higher complexity items.


So I then tried making reinforced stocks. Those are complexity 14. With the stocks I saw an immediate and significant difference in the experiementation results. So I continued the experimentation and did a full 100 sample of them on each of the -12 and +43 stations.


I also watched the assembly result and I didn't see a big difference with both getting >90% great success. However the +43 station had a few more amazings thrown in. I don't know if I've got a large enough sample to make any conclusions from that however.



THeres the full detail on the results:


+43 station

assemblies : 92 great, 8 amazing

experimentation: 68 great, 27 good, 1 fail, 3 moderate, 1 success

-12 station

assemblies : 96 great, 4 amazing

experimentation: 53 great, 39 good, 6 fail, 2 moderate


I experimented with the same tools all 14.7 rating, same good quality materials (Lovir copper and Ivitha polymer from Sunrunner), same character Oprolan on Sunrunner, in same house. Experimentation process I put 5 points into each line and did one experimentation per stock. Oprolan is a 10 point master artisan. I used no food or drink. I'm not in a city so have no city bonuses for experimentation.


----


I know there have been some previous experiements that seemed to show that stations didn't have an impact. However, if they were using low complexity items then that may have been the reason they didn't see any difference. Or if their sample size was not large enough and they didn't do enough experiments then that could have given them bad results. The equation and results may differ depending on how the experimentation is done and what kind of item is made. It is possible the equation for the impact of stations has been changed at some point in time. If anyone else cares to do their own experimentation then I'd be happy to see the results.


I do sell stations myself.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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** Please refer to Elyssa's answer
Akkori
Sun Jul 31, 2005 5:44 am
#2

Man, 200 hand-crafted items. I dont know if I could get up the will to do that. Thanks for the effort!



Odano Akkori
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Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Beladan
Sun Jul 31, 2005 7:36 am
#3


Thanks, Pawlin - it's nice to have some strong statistical data and I appreciate your effort in pulling this together. Just don't let the dev's make it into a Friday Feature or the mob will be hunting you down again!


Nice work.
bluejanus
Sun Jul 31, 2005 2:58 pm
#4

Thanks for the effort.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
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JeCy
Sun Jul 31, 2005 10:31 pm
#5






Akkori wrote:

Man, 200 hand-crafted items. I dont know if I could get up the will to do that. Thanks for the effort!





hehe.. thats called a slow crafting day for me : P
Okitaa
Mon Aug 01, 2005 2:33 am
#6

200 hand crafted items?


I made 10 equipment factories by hand the other night (thats 300 structure modules alone!)





Okita
Aeschyl + Okita = Perfect
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Aleskander
Mon Aug 01, 2005 4:35 am
#7

Thanks for the effort Pawlin.


I did notice it while grinding shipwrght. I was using a crappy -14 tool and crafting station and getting really poor results.





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SgtSixpack
Mon Aug 01, 2005 1:25 pm
#8

Using a 44.56 crafting station in a research center with a mind buff, after eating pyrillion and bespin, the lowest result Ive had has been a great success but I have managed one critical fail when I didnt drink port cause I didnt like the way the ABPH had experimented so far. I think the 44.56 station was made on "crazy friday" but Im too much of a noobat crafting to remember that.


There is a difference between the result u get for the assembly and that which u get for an experimentation roll (which in the past has confused a lot of people in my experience). Ive not noticed any difference between an amazing assembly and a great assembly (please dont tell me that u can fill the experimentation line quicker with amazings cause u need to read what I just wrote one more time...).



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Meplorium
Tue Aug 02, 2005 7:12 pm
#9


One thing that I have noticed is that crafting stations can 'lose' their bonus after time, i.e. you no longer get the bonus from the crafting station. If I get a run of nothing but great successes rather than amazings, I move away from the crafting stations and back to it. This works some of the time, but not all of the time. Some times I need to go to a freshly loaded crafting station to get the bonus or simply wait for a server reset before I get a normal amount of amazing successes.


I believe the problem with many of those 'crafting stations do nothing' tests is that their stations had dropped the bonus. In that case the station would do nothing for them.





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Pawlin
Thu Sep 01, 2005 5:35 pm
#10


Up



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
bluejanus
Thu Sep 01, 2005 6:26 pm
#11



Pawlin wrote:
Up




You around, man? Want to talk shop.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
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