Architect Archive

Thread: Little question about Crafting Stations

Thorsell
Tue Mar 09, 2004 2:16 pm
#1

Hi all, today i have tryed to build my first crafting station, resoults were poor (+12). Im using coper with 960Conductivity and 800+ Mal. Why am i getting so poor resoults? I have only like 5 experimentation points to spare on staions (and in total i have +23 tapes on me)

Cygany
Tue Mar 09, 2004 2:51 pm
#2

Q-5.3: How do I make a good crafting station? How do I get above 14.xx rating?

A-5.3: To make a crafting station with a high functional rating in the 40's you need to use all the optional components and everything has to be highly experimented with high quality materials. The crafting station itself should use 400 of very high conductivity metal (usually copper has high cond.) say around 990 or better. The other 50 can be an ore which does not have conductivity and therefore counts as perfect. All the optional parts use high overall quality and it should be as high as you can get. The droid storage components have to be made by a novice droid engineer. The control units and micro sensors are master artisan items. So either find a supplier or attain those skills yourself.



Also check out this great thread:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=47279
Intrepid1888
Tue Mar 09, 2004 3:49 pm
#3

[[[[[ The droid storage components have to be made by a novice droid engineer. ]]]]]


I did not double-check this, but I believe that you will want the droid storage components to be pre-publish 6 and preferably experimented to 99% by a master droid engineer.

I think that Publish 6 changed droid storage components in that the experimentation is now based off of droid engineering, meaning that you need to be a master DE to have the required experimentation points, and the resources used in their construction now require two very high stats; previously only one stat (overall quality?) was used (which was easier to obtain) and the experimentation was bugged (it used master artisan points instead of DE)
Pawlin
Tue Mar 09, 2004 6:33 pm
#4






Intrepid1888 wrote:
[[[[[ The droid storage components have to be made by a novice droid engineer. ]]]]]


I did not double-check this, but I believe that you will want the droid storage components to be pre-publish 6 and preferably experimented to 99% by a master droid engineer.

I think that Publish 6 changed droid storage components in that the experimentation is now based off of droid engineering, meaning that you need to be a master DE to have the required experimentation points, and the resources used in their construction now require two very high stats; previously only one stat (overall quality?) was used (which was easier to obtain) and the experimentation was bugged (it used master artisan points instead of DE)






Yes, I beleive that is how they were changing it in publish 6. Can someone verify for sure that the change went through? I'm pretty sure there was talk about it at the time but wasn't paying too much attention to it since I've got a master DE next door myself so wasn't too worried.


Once verified I'll update the FAQ. Thanks for pointing this out.


Message Edited by Pawlin on 03-09-2004 05:33 PM



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
mcorey
Tue Mar 09, 2004 10:13 pm
#5

Yes, the change went through. There were a lot of cries of nerf because at the same time that Droid Storage Compartments changed from artisan experimentation to droid experimentation, the experimental quality changed from 100% OQ to 33% Cond/66% OQ.

MC



--
Four accounts cancelled effective December 8, 2005. So long, and thanks for all the fish!
TBoTIAMAT
Wed Mar 10, 2004 3:31 am
#6

BTW there is a bug (?) when doing crafting stations and althought it is an architect product , it uses artisan experimentation and assembly bonuses .... in order to get 40+ crafting station u need to be master DE , master artisan and nonvice architect. And u need all three components made with top quality stuff ( 980+ on all requested stats) and be highly experimentedand use a 1000 (or close to 1000) conductivity copper on the end product.



TBoTIAMAT ZEUS ~Cry More N00B~
PowereD by ZEUS (Fusion Energy Vendor) - ZEUS Mall (850 -4450), Coronet

P.S. In game mails after winning an auction are greatly appreciated ... Thx, TBo
P.S.2 Plz, oh plz when saying auction ends "then" put it in forums time. Much easier for everybody.
Bandola
Wed Mar 10, 2004 4:22 am
#7






Cygany wrote:
Q-5.3: How do I make a good crafting station? How do I get above 14.xx rating?

A-5.3: To make a crafting station with a high functional rating in the 40's you need to use all the optional components and everything has to be highly experimented with high quality materials. The crafting station itself should use 400 of very high conductivity metal (usually copper has high cond.) say around 990 or better. The other 50 can be an ore which does not have conductivity and therefore counts as perfect. All the optional parts use high overall quality and it should be as high as you can get. The droid storage components have to be made by a novice droid engineer. The control units and micro sensors are master artisan items. So either find a supplier or attain those skills yourself.




I think there may be a misstatement here, probably overlooked as we have found out more about these things. I believe that the ore would not count as perfect, but would rather have no effect, positive or adverse. So 1000 con copper plus ore with no stat would count as 1000 con overall, whereas 100 con copper plus ore with no stat would count as 100 con overall.


Pawlin, I have commented on the FAQ as well to make sure we pick that up.






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Pawlin
Wed Mar 10, 2004 10:02 am
#8

Ok, I've edited the FAQ and updated the QA in question.


It now reads:



Q-5.3: How do I make a good crafting station? How do I get above 14.xx rating?


A-5.3: To make a crafting station with a high functional rating in the 40's you need to use all the optional components and everything has to be highly experimented with high quality materials. Currently crafting stations use artisan experimentation rather than architect experimentation so you need to have all the artisan experimentation points to get a max rating. The crafting station itself should use 400 of very high conductivity metal (usually copper has high cond.) say around 990 or better. The other 50 units of mineral can be an ore which does not have conductivity and therefore does not count in the formula. All the control unit and micro sensor suite parts use high overall quality and it should be as high as you can get. The droid storage components have to be made by a droid engineer and highly experimented using material with high OQ and conductivity. The control units and micro sensors are master artisan items. So you'll either need to find master artisan and master DE suppliers or attain those skills yourself.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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