Architect Archive
Thread: First New Structure Idea Submission Final Vote
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Kaosfett
Thu Apr 29, 2004 11:29 am
#2
you don't want to take away vendor placement in a PA Hall *waves hand*
PepeGSay
Thu Apr 29, 2004 11:46 am
#3
no vendors in PA's is not in the merchant's best interest, hands down - I would just scrap that entire discussion - let SOE deal with it.
As far as the Mall *concept*, great idea. But:
1. Don't force me into a player city to have a mall.
2. Don't force me into a player city to have a mall.
3. Don't force me into a player city to have a mall.
4. Don't force me into a player city to have a mall.
5. Don't force me into a player city to have a mall.
6. If you ignore 1-5, then you BETTER NOT TAKE AWAY THE PA VENDORS!!!!!!!1
Dvnce
Thu Apr 29, 2004 2:20 pm
#4
Ok .. I have selected one of these ideas I will start a new thread so we can hash out the details... As for the mall If it ever comes up again ..
IN presentation I had intended.. it taking 4 lots (5 max) ... It would not be Player City Only building...
anyway thanks for participating in this discussion I am going to write the new thread now..
We will do this again .. and each time I make a proposal it will go smoother.. I just need to work out the bugs in .. One using what I know of things that are suppose to come.. and Two tapping into the amazing creativity I have to work with in this forum ...
SimDroid
Thu Apr 29, 2004 2:59 pm
#5
I gotta go with #2, but perhaps call it a 'shopping center' instead of a 'mall'?
JakeBlues21
Thu Apr 29, 2004 3:09 pm
#6
I have to go with #2.... I think disposable harvs are mucho-stupid.
But why remove vendors from PA halls? What, a few devs don't like how they look? Oh, poor babies! Fix something that is BROKEN don't nerf stuff that isn't you tools.
But why remove vendors from PA halls? What, a few devs don't like how they look? Oh, poor babies! Fix something that is BROKEN don't nerf stuff that isn't you tools.
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