Architect Archive
Thread: Have I missed something?
What you missed was the fact that this profession might as well be NPC based (and would have been a lot better if they went that route). It's totally lame. They will address every other profession’s issue first, and I doubt they will ever get to us. Why? Our products are superfluous. As long as a player can buy a home, so what if the rest of architect doesn’t work.
Experimentation doesn’t work… so what…
Building failures are catastrophic for junior architects, so what, even if they quit the game, there is another person behind them to fill the game mechanics as well as fulfill player demands... again, so what…
Resources can change in a single day, what are those personal harvesters doing with 25,000 units hoppers, ahhh, so what…
I'm going to pick up a profession that the developers do care about, its not this one, and I don’t think it ever will be… so what...
Notice that you'll never have a dev say, no guys you are wrong, WE DO CARE...
You know what my answer is to that: So what!
I agree.
As I was reading the "In Development" page, I kept scrolling and scrolling try to find the Architect section. They haven't posted much of anything Architect related at all, aside from the new Elite-Elite class "Urban Planner. You can read about that on the official page, if you haven't already.
I'm hoping that they were just waiting to get the Class Correspondants in place to gather ideas before they started working on the classes. I hope <gulp>
Either way, I'm going to stick with it simply because they could make some super awesome change later in the future making the once forgotten Architect class good again. They killed Necro's in EQ and later brought them back to life, along with making Enchanters a required class in groups.