Architect Archive

Thread: Question bout harvestors/generators

Gecko3
Sun Aug 10, 2003 11:59 pm
#1

What's the difference between a wind and solar generator besides the cost (seems solars cost more to make, and are also higher up in the architect tree, compared to wind's engineering III skill). Is a solar more "efficient" at collecting power than a wind, or is it just that solar's resource doesnt move too much (esp on Tatooine, you'd think 2 suns would provide tons of energy)?

Are there other ways to get energy? And are they as reliable or better/worse than solar/wind as far as resource/power/maintenance cost? And how much do they cost (I heard something bout radioactive harvestor, but I would like more info on that).

I was wondering because I when I put up my large house, I'll only have 4 lots avaiable (unless I can bum someone to set up a lot for me and give me admin access, which I probably wont do at this time). I want to collect energy with 4 generators and when resources are available to make advanced components for stims (I have several friends I can pay to help me survey for a good spot, or I can always just "guess" and "triangulate" a somewhat decent area), I'll break the generators down and set up harvestors on those planets, and when the resources dry up, I'll set up the generators again to collect more power.

And lastly, is a large harvestor worth the cost (currently seems to go for about 140-160k on my server) for the materials it gets? Or should I stick with a medium/small? Maintenance/power cost isnt too big an issue, but I would like to know if I'll "get what I pay for" as far their price/maintenance/power and "how much material it can pump out" cost?

Anyway, any info on the different types of generators/harvestors would be appreciated.
Gecko3
Mon Aug 11, 2003 3:48 am
#2

bump



anyone know?

Delana
Mon Aug 11, 2003 4:06 am
#3

Just to give you an idea we have two fusion generators pumping out 14K energy each per 24 hours. Fusions are Definitely worth the money!






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Delana - Master Architect/Master Merchant/Master Artisan
Hoyo - Working on BH, Master Shuttler
Ambrozyah - Master Bio-Engineer/Master Doctor
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My Shops: Right off the shuttleport in our town of Brigonia! on Naboo
kailusdog
Mon Aug 11, 2003 4:11 am
#4

On 100% concentrations


Wind 2 units/min


Solar 4 units/min


Fusion 13 units/min

Bolrus
Mon Aug 11, 2003 4:23 am
#5

Hmm, I think the rates are:


wind: 4


solar: 8


fusion: 13


But to answer the original question, solars will pull in twice the amount of power as wind, assuming identical concentrations.

Bolrus
Mon Aug 11, 2003 4:24 am
#6

And, personally, I'd say stick with medium resource harvesters, unless you're running into a lot problem. Then larges will help free up a few lots.
ImLucas
Mon Aug 11, 2003 4:27 am
#7

Hrm... I could have swore wind was rated at 5...

Been a long time since I used em tho.

But yeah, solar is 8, and fusion is 13.

-Loserwan Ka'newbie
Tarquinas, Talus



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This thread has been tainted by Loserwan Ka'Newbie of Tarquinas.
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