Architect Archive
Thread: Can I have an idea of the percentage ratio's of resources Architects use please?
For example I know Carbonate Ore is used a lot, would this make up say 50% of all the resources you need on average?
What other ones do you need and at what percentage?
My reasons for asking is I am trying to organise a group of harvesters and wanted to know how mnay harvesters of what what type of resource to allocate to each person.
Thanks in advance.
Well i would say we need about 70% ore (carbonate the most) 29% metals (alum, copper, steel) and 1% gas and chems.
Actually, not a whole lot of the ore we use has to be Carbonate ore. Most of the ore requirements are just 'low-grade ore'. Intrusive and Extrusive work just fine.
For me, though, Carbonate ore is the only one found currently on my planet, so ... /shrug.
To help you out, no Architect schematic that I can think of calls specifically for any type of Iron. The things I can think of that are specific are:
Carbonate Ore
Steel
Aluminum
Copper
Polymer
Also, the percantages will vary somewhat, depending on what the architect focuses on. For example, furniture requires almost no ore, but significantly larger amounts of non-ferrous (Copper and Aluminum) metals.
Houses, on the other hand, are almost all ore, with the majority of the difference being 'metal'.
Thanks so far, sorry I should have been more specific, we are looking for materials for structures more then anything.
I am guessing the best plan is to go with named resources, ie carbonate ore so when it wants generic ore I can use the carboante ore I alread y have.
Jayces wrote:
Thanks so far, sorry I should have been more specific, we are looking for materials for structures more then anything.
I am guessing the best plan is to go with named resources, ie carbonate ore so when it wants generic ore I can use the carboante ore I alread y have.
Carbonate ore IS important to an architect. It is used in the construction of generator turbines which are used in medium houses, Power Cores (for large houses), Harvesters, and Factories. Here is an example of the minimum types of resources I carry on my possession at all times:
- 30k Carbonate Ore
- 10k Steel
- 10k Aluminum
- 10k Copper (used for the non-ferrous portions of certain schematics so I can save aluminum for GTs)
- 10k Chemical
- 2k Inert Gas
- 4k Reactive Gas
I hope this helps.
The thing we make the most of is structural modules, & wall modules. Those are entirely low grade ore/metal. Any ore, any metal. There are subcomponents that use a good chunk of steel, but any metal/ore is by far the majority of things.
My guess is that 80% of the resources we use go into struct/wall mods.