Architect Archive

Thread: Experimentation decreasing lot requirements on homes???

Illuminatrix
Sat Aug 09, 2003 9:21 pm
#1

I was told that someone was able to get the lot size for a Medium home down to 1 lot through experimentation... Is this true?

If so, how? Master Architect only? or?








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This.. isn't.. what.. I.. signed.. up.. for.

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OctopusSoup
Sat Aug 09, 2003 9:48 pm
#2

heh I doubt that. But experimenting might hel the house or other item use less maintenance.
Kriterian
Sun Aug 10, 2003 10:34 am
#3

Experimentation on buildings/harvesters/factories does the following:



  • Nothing

  • Nada

  • Not a durn thing

  • Zip

  • Zilch

Hope this helps, hehe!




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Zane Farstrider
Master Artisan / Master Architect
pokpro
Sun Aug 10, 2003 3:20 pm
#4

Burst my bubble!
JazzmanianDevil
Sun Aug 10, 2003 3:22 pm
#5

No, no.... it also does....


Didly

and

Squat



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

Meplorium
Sun Aug 10, 2003 8:08 pm
#6

good one.


Yes people the construction tree is pointless. Lets have it be the urban development tree.




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MagusAlbertus
Sun Aug 10, 2003 8:48 pm
#7

^given the lack of starting content.. of it, i agree^



there IS something experementation does: wastes time!

VizSunrunner
Mon Aug 11, 2003 12:00 pm
#8

I thought experementation durability lowered the rate buildings decay once the maintenance runs out. Which is so close to Nada as to be equilvilent
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