Architect Archive
Thread: Testing/Experimentation With Crafting Stations
I recently bought a few crafting stations for my new house, and specifically while using the weapon/droid crafting station, I noticed that my experimentation was failing alot more often than I usually notice it doing. I wasn't positive how well the architech I bought them from experiemented them up to, so I can't be positive that has anything to do with it.
Has anyone done testing with experiemental quality on Crafting Stations to discover if it makes any difference when making items with it? I would like to know, because I'd hate to think that the crafting stations in my house might lower the quality of my items.
A lot of people SAY they help with failures. I've never seen any proof of that myself.
I think they are SUPPOSED to help with experimention however.
Accualy guys I have had several people run tests on the most simply made to the most well made stations and everyone has conflicting answers. I can tell you this much for sure everyone says that the crafting stations that are player made help you get less failures than those in towns.
I have a well made crafting station and I have yet to fail a large extraction device and I have made alot (50+).
It would be nice if a dev could post here and clear up if the crafting stations quality has been implemented yet. I would have to guess not though since there is no way for someone buying one to tell the difference.
Grumble BigFish -CrazyFish- (Tarquinas)
Crafting Stations help with failures. Well-made crafting stations help more. I believe the biggest difference is using the optional parts, then experimenting.