Architect Archive
Thread: Mission Lairs Hindering Construction
Aye... I got a shiney new factory a few days back and right where I wished it to be was marked off becuase a rather large nasty dewback nest was there..... then I called out to some friends and it was destroyed post haste..... That should fix any problems, if you destroy the lair blocking your construction.....
What really stinks though is if you are building a player city, and someone plants a random harvestor right in the middle of your street, thus destroying the building rights in the area.... Since you cannot destroy a persons harvestor........ you have to sit it out and wait for them to leave.... about the only nice thing about the recource shifting heheh..
Kael'thulas
What I hate the most are the lairs that cannot be destroyed (like Scavenger Rats at what looks like an abandoned CorSec camp on Corellia.) Others you have a hope of destroying, for these you have to run away for 15+ minutes and hope no one else comes by to keep the timer alive.
Nala Ember - Master Architect
Chilastra - Corellia - Doaba Guerfel
What was even worse was we were packing up our starter town and moving, the last guy out had one of those ranchers holding pirates prisoner quests spawn on his doorstep!!!
Anyone who had tried it knows there bugged and cant be completed, so he was stuck waiting a day for it to vanish...
and theres no /inject either...
Has anyone had theproblem like me where mission lairs spawn in a building so you cant kill it, and it makes the construction of any buildings around it not possible?
-Doga ![]()