Architect Archive

Thread: another thought on how to make the architect profession more profitable for new players

machagis
Wed Sep 03, 2003 1:37 pm
#1

In the experience swg model, as you craft items you craft that are at the top of your ability give you more exp(inrespect to cost of resources) then items that are low on your ability to make. So what if you used a similiar system with house upkeep costs. When someone buys a house(or any structure w/ upkeep)from you and pays upkeep the creator of the structure gets a percentage of the upkeep cost say 20%. So when you a low lvl architect you get the full 20% as you go up in lvls it diminishes to 1 or less %. This way you don't have to destroy thing people buy to allow people to make money early in this profession.


-Sybob

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