Architect Archive
Thread: Wild Speculation on Garages and other player city structures
Im surprised I haven't seen any posts on the new drawings they released, granted I didn't look through all 5 pages.
Any thoughts? The garage sounds interesting.
I hope they don't give us a ton of structures that are cute to have, costly to maintain, but don't really do much. Im sure entertainers like the idea of the theatre, but how many people are really going to spend to have one?
Any other thoughts, rants, raves.... What structures are you hoping for?
Wild speculation.... This is just what I think, no real information here
Garages = Player vehicles cant be owned, only rented from a garage. That way they dont have to add new classes to build them. However a player may own a garage and make profit renting vehicles, they gotta buy the vehicles and maintain them.
Player banks = You cant join a player bank... only use to deposit and withdraw.
Cantina =same as in town cantinas but can be player owned and a cover charge added, this will mean they wont be used much unless they add a cover charge to non-player cantinas.
Hospitals = see Cantina's same thing
Theater = see Cantina's same thing
etc etc
I dotn know, this is just what I think.
If you look current cities have garages. My thinking is and has always been you can take a speed to point B from point B only. No driving around. You go to a garage terminal of the sorts and select a distanation and go. Otherwise why have these structures places around? You couldn't take them into the cities, it is already a lag fest and moving at high speed will just cause more problems. My guess is if you want a car, you need a garage to even use the thing. Player mounts will work different it seems, people actually ride them, they will be a lot slower and be just the same as current pets. Many cities still have places to 'part' pet mounts if you look. So there maybe something to that as well. You may only mount and dismount pets in certain areas?
As to other structures like theatures, they are going to sell. What is a good city without all the different buildings? It is a status thing, not a functional thing. And you never know, saturday night brawl matches at the theature with a live band? Sounds cool to me. ![]()
Stratics has an old video of a landspeeder in action, it's a little faster than running but nothing to scream about. The Devs have said before vehicles won't be super fast, enough to be noticable but not to the point where it's impossible to deal with them or to be able to be risk free just driving along. The Devs have also stated that they want to have it so that at some point players can craft vehicles so I'm guessing that in all likelyhood we'll be buying them from NPCs to begin with.
Player City Banks, I see no reason why they won't be tied into the planetary bank network like any NPC city banks. They way I view it is that they will be in effect just branch offices of the planetary system. Other player city facilities could hypothetically have a user fee for entry, but I doubt many will implement it since it would deter many from using them. If the system is smartly implemented it'd make more sense toimbed a fee on top of the PC City shuttle tickets, 20 extra credits might not sound like much but if you've got a viable city it'd fill the coffers real quick.