Architect Archive

Thread: Medium harvesters: When do I build 'em.

f0rmula
Mon Mar 29, 2004 5:31 am
#1

At what level is it worth me replacing my personal harvestors with mediums? (all own built of course )

I'm 0-2-0-0 and have the schematic for them, but the "light ore mining unit" i've just created using all of my experiment points on effectiveness (and getting good results) is BER 2 still..

When I add it to my Mineral Installation schematic, am i likely to create anything worth using over my personal harvesters? i have reasonable resources.. 900+ on all the important ones..

james
dantaglo
Mon Mar 29, 2004 5:44 am
#2

Well the Light ore mining unit only goes up to BER4, Combined with Expertimenttation is how you get a BER10 medium, i would say add it and see what you get.. it's gotta be better than what you have in personals.. what is the BER on the Personal's one??
Bandola
Mon Mar 29, 2004 5:47 am
#3

I suggest you don't build them until you are at least 0400, you will need as many experimentation points as possible to get a worthwhile BER. If you cannot get the BER on the lomu up to BER4 and then at around 90 pct or above it will not help even if you have the best resources.




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f0rmula
Mon Mar 29, 2004 5:48 am
#4

personals seem to max out on BER4..

does this figure add cumulatively to the final BER of the harvester?? any idea what other components have this BER value?

james
Pawlin
Mon Mar 29, 2004 10:47 am
#5






f0rmula wrote:
personals seem to max out on BER4..

does this figure add cumulatively to the final BER of the harvester?? any idea what other components have this BER value?







Not sure what you're asking there.


But maybe this will answer it. Max BER is personal = 4, medium = 10, heavy = 13. Max BER for the mining components used in mediums is 4 and for heavies is 6.





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DarthCedric
Mon Mar 29, 2004 9:00 pm
#6

Forget making yourself any harvs until you've hit Construction 4. Better yet, wait till master. The extra experimentation will greatly help making the best possible harvs.



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ZenDragonMLS
Mon Mar 29, 2004 9:55 pm
#7

Honestly? Before harvester experimentation the right thing to do was to build yourself mediums ASAP to get you from BER2 personals to BER4 mediums.

What *I* would do if I were starting today would be to spend a few weeks as a miner, building up my money supply and resource supply. Then *buy* a batch of BER10 mediums and get them out into the field. This starts to give you a decent harvester fleet that you will need to have, and gets you in a position to start some serious mining. Buy power (it is to your advantage to use every one of your lots to mine minerals). Buy gas and lube oil. Pump up ore and junk metal, and great metal when you spot it.



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Bandola
Mon Mar 29, 2004 11:07 pm
#8

good advice Mikka




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f0rmula
Tue Mar 30, 2004 3:35 am
#9

cheers for the replies..



Pawlin wrote:


f0rmula wrote:
personals seem to max out on BER4..

does this figure add cumulatively to the final BER of the harvester?? any idea what other components have this BER value?



Not sure what you're asking there.

But maybe this will answer it. Max BER is personal = 4, medium = 10, heavy = 13. Max BER for the mining components used in mediums is 4 and for heavies is 6.






what i meant was how does this effect the final BER of the harvester? would adding a BER2 (rather than BER4) mining unit to a potentially BER10 harvester limit me to a BER8 harvester? (ignoring the fact that i cant make a BER10 harvester anyway yet )

james
mikejjswg
Tue Mar 30, 2004 3:43 am
#10

Personally, I started building mediums at 0300. You're going to have to build stuff anyways to get XP and you are going to need lots and lots and lots of resources to get to master. Laying down even BER8 mediums is a lot better than BER4 personals at getting the materials you need and building them yourself is much, much cheaper than trying to buy them unless you are already rich. Don't bother with heavies until at least 0400, with high quality steel you can get BER12 heavies and BER10 mediums at that skill.


It took me about 3 weeks to reach 4444 master starting from using just personals to self-built BER8-10 mediumsto self-builtd BER12 heavies using at first 8 lots then 6 once I put up a structure factory (required for identical sub-components of heavies). I traded off between collecting ore and collecting the other stuff (copper, steel, gas, chemical, etc), while usually having at least one lot with for power (wind then fusion). I rarely bought anything offthe bazaar or a vendor, usually high quality steel or hides if I ran out, never, ever ore. Put up a vendor as soon as I could and sold furniture and houses, then candles and paintings. Went from broke newb to millionaire in that 3 weeks.


You don't have to be a "master architect" to build useful harvesters, especially if they are for your own use. As soon as you can build higher BER harvesters, DO IT. You're going to to have to use those resources to get XP eventually why not build something better for your own use instead of buying someone else's product, after all you are an architect.


Of course if you have a very limited supply of high quality steel/ore for use in the final assembly you should probably save some of it for when you reach master.But then again if it's going to be a few weeks some new high quality resources will probably spawn by then.

Bandola
Tue Mar 30, 2004 5:18 am
#11






f0rmula wrote:
cheers for the replies..






Pawlin wrote:





f0rmula wrote:
personals seem to max out on BER4..

does this figure add cumulatively to the final BER of the harvester?? any idea what other components have this BER value?







Not sure what you're asking there.


But maybe this will answer it. Max BER is personal = 4, medium = 10, heavy = 13. Max BER for the mining components used in mediums is 4 and for heavies is 6.









what i meant was how does this effect the final BER of the harvester? would adding a BER2 (rather than BER4) mining unit to a potentially BER10 harvester limit me to a BER8 harvester? (ignoring the fact that i cant make a BER10 harvester anyway yet )

james



Without giving you the full complex answer, if you cannot make better than a BER2 unit then I think you will not get as high as a BER8, without having tried it myself I would guess you would cap at BER6.





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Manipulative
Tue Mar 30, 2004 4:48 pm
#12

I made medium miners pretty much as soon as I could, when I started my first architect grind (have done it thrice now). My first medium harv was a BER 6. And then a few days later, I could do 7, then 8's, and at master, finally 10's.


The resource gathering benefits of a 6 vs. a 4 are significant, you are talking 50% more per day. That, if you ask me, is worth the build, and the expense of running them. As someone else noted, you need to make something to grind out the xp, you might as well make BER 6 mediums, even if they won't be worth 5k in a month. You can probably list them on the bazaar for the 6k max.


The only thing I would caution you on, is not to use your really good steel. You'll waste it, since you can't max the experimentation. 600-700 in the critical stats will be fine for now. I used some really good steel to make some BER 6's back then, and later, when I mastered architect, I didn't have any great steel left, and sat around waiting for a new spawn.




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