Architect Archive
Thread: Medium harvesters: When do I build 'em.
I'm 0-2-0-0 and have the schematic for them, but the "light ore mining unit" i've just created using all of my experiment points on effectiveness (and getting good results) is BER 2 still..
When I add it to my Mineral Installation schematic, am i likely to create anything worth using over my personal harvesters? i have reasonable resources.. 900+ on all the important ones..
james
does this figure add cumulatively to the final BER of the harvester?? any idea what other components have this BER value?
james
f0rmula wrote:
personals seem to max out on BER4..
does this figure add cumulatively to the final BER of the harvester?? any idea what other components have this BER value?
Not sure what you're asking there.
But maybe this will answer it. Max BER is personal = 4, medium = 10, heavy = 13. Max BER for the mining components used in mediums is 4 and for heavies is 6.
What *I* would do if I were starting today would be to spend a few weeks as a miner, building up my money supply and resource supply. Then *buy* a batch of BER10 mediums and get them out into the field. This starts to give you a decent harvester fleet that you will need to have, and gets you in a position to start some serious mining. Buy power (it is to your advantage to use every one of your lots to mine minerals). Buy gas and lube oil. Pump up ore and junk metal, and great metal when you spot it.
Pawlin wrote:
f0rmula wrote:
personals seem to max out on BER4..
does this figure add cumulatively to the final BER of the harvester?? any idea what other components have this BER value?Not sure what you're asking there.
But maybe this will answer it. Max BER is personal = 4, medium = 10, heavy = 13. Max BER for the mining components used in mediums is 4 and for heavies is 6.
what i meant was how does this effect the final BER of the harvester? would adding a BER2 (rather than BER4) mining unit to a potentially BER10 harvester limit me to a BER8 harvester? (ignoring the fact that i cant make a BER10 harvester anyway yet
james
Without giving you the full complex answer, if you cannot make better than a BER2 unit then I think you will not get as high as a BER8, without having tried it myself I would guess you would cap at BER6.
f0rmula wrote:
cheers for the replies..
Pawlin wrote:
f0rmula wrote:
personals seem to max out on BER4..
does this figure add cumulatively to the final BER of the harvester?? any idea what other components have this BER value?
Not sure what you're asking there.
But maybe this will answer it. Max BER is personal = 4, medium = 10, heavy = 13. Max BER for the mining components used in mediums is 4 and for heavies is 6.
what i meant was how does this effect the final BER of the harvester? would adding a BER2 (rather than BER4) mining unit to a potentially BER10 harvester limit me to a BER8 harvester? (ignoring the fact that i cant make a BER10 harvester anyway yet)
james
I made medium miners pretty much as soon as I could, when I started my first architect grind (have done it thrice now). My first medium harv was a BER 6. And then a few days later, I could do 7, then 8's, and at master, finally 10's.
The resource gathering benefits of a 6 vs. a 4 are significant, you are talking 50% more per day. That, if you ask me, is worth the build, and the expense of running them. As someone else noted, you need to make something to grind out the xp, you might as well make BER 6 mediums, even if they won't be worth 5k in a month. You can probably list them on the bazaar for the 6k max.
The only thing I would caution you on, is not to use your really good steel. You'll waste it, since you can't max the experimentation. 600-700 in the critical stats will be fine for now. I used some really good steel to make some BER 6's back then, and later, when I mastered architect, I didn't have any great steel left, and sat around waiting for a new spawn.