Architect Archive
Thread: Top Five Architect Issues (3.24.04) ***Open Discussion***
Issue #2 We Want a Role IN the GCW
There is no reason why any and ALL faction perk cannot be crafted.. We see the need to keep a emphasis on the faction point system, however , Player should go to recruiter and instead of getting finished product from the recruiter they should be able to buy a ONE time Craftable schematic with his faction points... If it is a structure or furniture Player would then get a Architect to craft it. (weapons to a WS, Armor to a AS, Clothes to a Tailor) To make this system more practical you would only have to reduce faction costs a little bit to offset the new resource expense Player will now have..
Also New items would be great Lets start making Watch Towers, Walls, and Gates bases should be a true battle to take these items will help in that respect.
All of these new Craftable Items (major ones at least) can also utilize componants from multi crafts ( for example a faction base can require armored paneling from a AS, weapons Depot ( where else are all these npc's getting their weapons) from a WS, Fabric panels froma tailor for the banners... This would be a huge step in giving crafters a role and strengthening the relationship between crafters..
To Participate in open discussion about this issue go to this link..
Link to Open Discussion for Issue #2 We want a role in the GCWIssue #3 Things that are not working as they should...
All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simpler
Resources should stack to 1 million units.. this alone will solve many architects storage problems
We still cannot expirement on Solar and Fusion Harvesters We want this fixed
We want our Harvester Anime Back
We want to be able to sit on all chairs and be able to lie down on beds
To participate on open discussion about this issue go to this linkLink for Open Discussion Architect Issue #3 Thinks that are not working as they should..
Issue #4 Bugs
System Manufacturing error #7 --- This bug is very annoying and is costing many crafters resources. We have tracked as best as we can to narrow down this bug It needs to get fixed ASAP
To participate in open discussion about this topic go to this link..
Link to Open Discusion for Architect Issue #4 BugsIssue #5 Interior Design
Furniture Colorization Poll Had had a result of 75.8% in favor of furniture colorization by crafting process like the tailors currently have. To participate or view this poll go to this link
There are so many npc furniture peices in game already lets start releasing schematics for these for architects to build. (even if these were release as a prize from non-fighting type quests)
To Participate in open discussion about this topic go to this link..Link to Open Discussion about architect issue #5 Interior Design
Message Edited by Dvnce on 03-24-2004 07:35 PM
I have two issues that I couldn't seem to fit into the categories you have given so I will list them here in the hope that somebody can figure out the logicla place for them.
1. Storage, not just items in crates or increasing stack sizes, but staorage space specifically in houses. Many of us have wanted an increase of this for a long time, I noted a recent post where the valid point was made that with the added up/down feature there are greater possibilities for Home Designers, but these are restricted by the number of items allowed in a house. So let's try again to push for increase house capacity.
2. A bit of a connection to the above, Why on earth do my factories have to take up 2 lots each? Since storage limitations have meant for me that I now have had to build 2 new houses for my resources, and since Architects seem to be the most resource hungry players I find it so irritating that I now cannot place harvesters unless I beg, steal or borrow lots from another player. I have a medium house (2 lots) for my 'store', (vendors, stations, components etc), 2 small round Naboo houses (1 lot each), for storing the rest of my resources (and both are full), and 3 factories (2 lots each) which are running pretty much 24 hrs a day. That is all my 10 lots goneand it means I have to buy all my resources. Why am I penalised so much for being successful?
As a nifty bonus, I would like to have color codes on harvesters.
Would make it SO easy to separate harvesters on my packed vendor, since their names already are long enough
ISSUE....DEV INVOLVEMENT...
is it possible to get the DEV handling arctitects to get our list directly or to maybe stop in and comment....
not being mean but things filtering thru Thunderheart just isnt working
i would just like to know that someone of some importance have seen our issues and we arent just peeing in the wind by doing these lists over and over and over..
i mean if one of the devs has time to waste on junk dealers, surely someone else has time to fix furniture customization...
I would suggest combining 1 & 5 and 3 & 4 as in both cases they are really the same catagory.
Moreover, into catagory 1, I would put installation depreciation (aka decay). So far, we have been largely saved by upgrades in harvester capacity. Otherwise, people would still be using the first harvesters made. Well maybesome are, when I started a new alt he bought a BER 1 personal that had more power and maint in it than its cost, because it was all he could afford.
Also in 1, House exterior variations would be even better than furniture colors to my mind. Colors or even some exterior design features. Ideal would be if the elaboration on the exterior were a function of experimentation rather than just a selection, make quality houses look the part.
For replacement issues, I would put the storage issue high. It irritates me that I can't afford the wasted lots to have a large house, and the only customers for those are combat characters who don't store much. At least fully support the 75/lot, but better would be if the ratio went UP with house size, so a large house was better than a cluster of tents, That would sell a lot of houses, as well as giving me better quarters.
Naufragus wrote:
ISSUE....DEV INVOLVEMENT...
is it possible to get the DEV handling arctitects to get our list directly or to maybe stop in and comment....
not being mean but things filtering thru Thunderheart just isnt working
i would just like to know that someone of some importance have seen our issues and we arent just peeing in the wind by doing these lists over and over and over..
i mean if one of the devs has time to waste on junk dealers, surely someone else has time to fix furniture customization...
well TH isnt the only Red name that is in the Correspondent Discussions .. there is a large range from developers .. adminstraters .. producers .. and even csr's .. so just so everyone knows.. It is not like this communicatoin issoley based on TH making a report and putting it in the oppropriate persons box, others do read and respond in the Correspondent discussions .. which is very nice..
EnFERn0 wrote:
And what about Large structures which is capped on 250 items. Thats not enough to give them a creative decoration!
More for Large houses, PA Halls and City Halls.
But, they can reduce the database size at the same time by increasing sizes of crates and stacks, this would more than compensate for the increase in house capacity.
JRT445 wrote:
EnFERn0 wrote:
And what about Large structures which is capped on 250 items. Thats not enough to give them a creative decoration!
More for Large houses, PA Halls and City Halls.
functionally everyone's game experience will fall if the data-base size is increased; no one will be happy with maximum size limits, but they are a fact that are only a minor hindrance, but a major deal for the programmers.