Architect Archive
Thread: What exactly do Crafting Stations level do?
Thats a very good question that we can only speculate about cause SOE has never said anything about it.
But wasn't there a pretty extensive test posted on this forum a while back thatsuggested that the rating of a crafting station had NO EFFECT at all?
Pawlin wrote:
Thats a very good question that we can only speculate about cause SOE has never said anything about it.
Here's a more extensive answer from the FAQ:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44120
Q-0.4: What does a high functionality rating (FR> +40) crafting station actually do? Why would we want a higher functionality rating?
A-0.4: This is a matter of some debate. The DEVs have not commented what the intended impact is supposed to be. Opinions among players differ from thinking that the higher functionality rating (FR) will decrease failures or increase great success experimentation to believing that higher FR makes no difference whatsoever to even those that think that higher FR worses experimentation results or increases failure. Personally, I believe that the jury is still out but higher FR is intended to be beneficial though it is possible it may not be implemented correctly at present. Here is one source of data with its own conclusion on the matter... http://swg-cantina.com/pages/frating/frsum.html (I am willing to add links to other experimet results that are of reasonable quality.)
BoberFett wrote:
You aren't trying to claim that blasters and light sabers are based in science are you?
Sorry mate they are very much based on science, not just Tellus science.
/sigh
not fun - this is not Vampire the whatever. This is a SCIENCE FICTION BASED GAME.
Devs can the mysterious stuff for science.
Fivo Asia