Architect Archive

Thread: How do you build a cantina?

electricnomad
Thu Jul 10, 2003 9:33 am
#1

I'm not an Architect and I hope you pros out there can help me with some questions:


*Is therea special "Cantina Deed," or do you just build a house and start performing in it?


*What are the dailymaintenance costs on a large building or a cantina?


*Is there a way to get the slow cantina "autohealing" installed in a building for times when no performers are there?


*How many vendors can you place inside one building?


Thanks in advance for the help!





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***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Ziroc
Thu Jul 10, 2003 9:46 am
#2

*Is therea special "Cantina Deed," or do you just build a house and start performing in it?


No Cantina Deed, Just build a house.


*What are the dailymaintenance costs on a large building or a cantina?


Not sure small houses are just under 500 a day though.


*Is there a way to get the slow cantina "autohealing" installed in a building for times when no performers are there?


Not sure if houses autoheal wounds or not.


*How many vendors can you place inside one building?


Why do you need more than one vendor in a single house?


A house can also be used as a field hospital to heal Health and Action wounds.

MGsalem
Thu Jul 10, 2003 9:48 am
#3

At this time there are no cantina's deeds able to be made. When Player cities are add. I am sure there will be the option to build cantina's as well as hospitals.


Might look in to getting a Med House cost is around 65-75k They have 3 lvs. Make it Public. Get some furniture and make it your cantina. When you walk in there is a BIG circular center that you can set up all kindas of cool stuff. I am sure there you can dance or preform the night away. Maintaice on a med house is 800 credits a day. As far as vendors I belive that is what ever your merchant skill is at. I think you can place more than one but dont know if you would need to. Vendors work like Bazzar terminals. So you can list tons of stuff on them. Only resosn to have two in the same hosue would be if you wanted more merchant exp

Merlinmast
Thu Jul 10, 2003 9:59 am
#4

Big problem you guys aren't realizing. Only actual cantinas can remove combat fatigue, not even camps so i doubt houses can.



Pikeman : The only class that couldn't hit the ground if they dropped their weapon.
Pikeman : Doing massive damage; to the air surrounding our target.
Pikeman : You're dead meat, unless you happen to be standing in front of us.
Pikeman : Because the devs were one profession short.
DEVs : Pikeman? Thats a class?
AlphaWolf
Thu Jul 10, 2003 10:10 am
#5

This is the number one reason I am excited about being an architect. When the player cities are added to the game architects are bound to get LOTS of new scematics.


I for one can't wait.


torgo23
Thu Jul 10, 2003 11:18 am
#6

I'm pretty sure with a decent level entertainer that COmbat fatigue is removed in even the small houses. But not tents...


I'll check this PM.Can some else verify this as well.






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yjkoo
Thu Jul 10, 2003 11:26 am
#7

like alpha mentioned, when player cities are enabled, cantinas should be made with all the perks of the town cantinas. right now all you can do is make your housepublic, charge an entrance fee (if you so wish) and heal damage and wounds. battle fatigues have to be healed in a town for now.
Daisame
Thu Jul 10, 2003 11:29 am
#8

Last time I checked, the Cantina did not remove Battle Fatigue and heal mind wounds, the performers did. It's not like a hospital that if you sit long enough you will heal. You must listen to and or watch entertainers to get healed.


So.. build your house, turn it into a Cantina. But you will likely have to pay some entertainers to perform there. Just like any business, you will require some marketing and product. But it can be done.





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Yoda: "No, It is quicker, easier, more seductive."

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terrorbeat
Thu Jul 10, 2003 11:35 am
#9

I'm with you Alpha!


The whole reason I chose this class is the idea that I could help create whole communities, with varying strcutures and all that. Kind of a mini "Sim City" thing, but now with real people moving into these houses, and using them. The day I stand on the main street of a community I helped build is the day I dream of.


I love this class.






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Merlinmast
Thu Jul 10, 2003 11:41 am
#10

Sigh you didn't listen to me. I didn't say you sit in cantina's and get battle fatigue reduced. Let me explain some things:


Heal HAM: Medic or rest anywhere


Heal Wounds: Medic or rest in camp/Medical Center


Heal Mind Wounds: Rest in cantina/Camp or watch entertainers


Heal Battle Fatigue: MUST BE IN CANTINA and listen to entertainers. There was a post by the Dev's about usefullness of entertainers and it said that combat people would HAVE to go to the cantina no matter what to heal combat fatigue.




Pikeman : The only class that couldn't hit the ground if they dropped their weapon.
Pikeman : Doing massive damage; to the air surrounding our target.
Pikeman : You're dead meat, unless you happen to be standing in front of us.
Pikeman : Because the devs were one profession short.
DEVs : Pikeman? Thats a class?
Merlinmast
Thu Jul 10, 2003 11:48 am
#11

I did test btw taht dancing does no effect in camps (over 15 min span too) on combat fatigue so its definitely not allowed there, why would it be in houses? EVEN THE HOLOCRON SAYS that you can only heal it in cantinas.



Pikeman : The only class that couldn't hit the ground if they dropped their weapon.
Pikeman : Doing massive damage; to the air surrounding our target.
Pikeman : You're dead meat, unless you happen to be standing in front of us.
Pikeman : Because the devs were one profession short.
DEVs : Pikeman? Thats a class?
Joshie
Thu Jul 10, 2003 2:49 pm
#12

Battle Fatigue can be healed by Entertainers in a PA Hall.
yjkoo
Fri Jul 11, 2003 12:44 am
#13

merlin, it was said by the devs that cantinas CAN and WILL be built by players. housing at the moment is the closest thing we have to a player owned cantina until cities are implemented.
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