Architect Archive
Thread: Medium Chemical Harvester uses 3 walls?!?!
Too bad you can't make the med or heavy flora havestors. They require the Havesting mechanism which I've heard has never worked even in Beta.
The larges are a little more reasonable. All are roughly the same amount of materials. 22k-28k or so. With the 1 exception being the water condensor at a lot less than that. All require a lot of factory components though. 8 minimum I think and more on others if they need identical stucture/wall pieces.
Have you *seen* the medium chem harvester? It's rather large, and I can see why it might take some walls. BUt it's no bigger than a house, which doesn't take any (and equivalent blocks to one wall)
But the medium Gass extractor is smaller than the medium mineral harvester! 3 wall units to make something that looks like a propane tank in my dad's backyard!
I figure anystructurethat extracts resources from underground is probably a lot larger than what you see above the surface. That would explain why something that uses more materials than a small house looks smaller.
And I agree with Dacton, its probably a typo that some programmer missed.. some day mineral harvesters will use 3 walls as well.
The problem I have in them needed different amounts of materials to make is that all Medium Harvesters output materials at the same rate.
With having different build costs with the same level of performance, you have unfair advantages to certain materials.
SOE needs to normalize all the Harvesters.