Architect Archive

Thread: Medium Chemical Harvester uses 3 walls?!?!

Loamsdell
Sat Jul 19, 2003 9:03 pm
#1

That's the same as a factory. Why doesn't the medium mineral harvestor use three walls. It only uses 3 structure things. 3 walls is insane. Anyone else see this?
Jhayzmine
Sat Jul 19, 2003 10:35 pm
#2

Yes I also saw this as I was making one today. It is strange as I figured it would use the same ingredients as the mineral extractor. I think this is a little outrageous for a chemical extractor, the others use 3 structure mods not 3 walls, which equates to 30 structure mods. This just doesn't seem right to me.
Ziroc
Sat Jul 19, 2003 10:48 pm
#3

Gas takes 3 walls as well.
Ziroc
Sat Jul 19, 2003 10:49 pm
#4

And just checked Flora on swgcraft.com and it takes 6 walls for the medium harvester
Rath
Sun Jul 20, 2003 4:05 pm
#5

If I was to guess I'd say that the medium mineral is too cheap.



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Numen
Sun Jul 20, 2003 8:16 pm
#6

Too bad you can't make the med or heavy flora havestors. They require the Havesting mechanism which I've heard has never worked even in Beta.



The larges are a little more reasonable. All are roughly the same amount of materials. 22k-28k or so. With the 1 exception being the water condensor at a lot less than that. All require a lot of factory components though. 8 minimum I think and more on others if they need identical stucture/wall pieces.




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Philomorph
Sun Jul 20, 2003 8:26 pm
#7

Have you *seen* the medium chem harvester? It's rather large, and I can see why it might take some walls. BUt it's no bigger than a house, which doesn't take any (and equivalent blocks to one wall)


But the medium Gass extractor is smaller than the medium mineral harvester! 3 wall units to make something that looks like a propane tank in my dad's backyard!





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dacton73
Sun Jul 20, 2003 8:40 pm
#8

The Medium Mineral harvester has a typo in its schematic that makes it far cheaper to build than it should be. Enjoy it while it lasts. All medium harvesters are supposed to take 3 Walls, not 3 Structure Mods.
Dorigen
Sun Jul 20, 2003 9:33 pm
#9

I figure anystructurethat extracts resources from underground is probably a lot larger than what you see above the surface. That would explain why something that uses more materials than a small house looks smaller.


And I agree with Dacton, its probably a typo that some programmer missed.. some day mineral harvesters will use 3 walls as well.




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Gweyr
Mon Jul 21, 2003 7:45 am
#10

The problem I have in them needed different amounts of materials to make is that all Medium Harvesters output materials at the same rate.


With having different build costs with the same level of performance, you have unfair advantages to certain materials.


SOE needs to normalize all the Harvesters.

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