Architect Archive
Thread: Mission Terminals in Houses (Non-Imperial or Rebel)
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Grexor
Mon Jul 21, 2003 1:44 pm
#1
Yes, I would like to see houses gain the ability to have "non-faction" mission terminals. Something similar to in house vendors, but maybe only requiring an additional maintenance fee.
Fact: Many SWG users, more than likely 70%+ have systems that are entry to mid-level in performance/memory.
Travelling to cities is laggy and generally a pain for many players. Myself, I would prefer to rarely go to a city. In fact as more and more player like communities sprout up, people should in theory go to the cities less. And this is a good thing for both player and server.
I would like to see houses have the ability to support mission terminals. Not imperial or rebel, just plain old mission terminals.
Doing so would almost completely eliminate my need for cities. I could live in the player communities and still be proficient and earn money.
Fact: Many SWG users, more than likely 70%+ have systems that are entry to mid-level in performance/memory.
Travelling to cities is laggy and generally a pain for many players. Myself, I would prefer to rarely go to a city. In fact as more and more player like communities sprout up, people should in theory go to the cities less. And this is a good thing for both player and server.
I would like to see houses have the ability to support mission terminals. Not imperial or rebel, just plain old mission terminals.
Doing so would almost completely eliminate my need for cities. I could live in the player communities and still be proficient and earn money.
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