Architect Archive

Thread: Factory bugs fixed?

Bulgaras
Thu Aug 21, 2003 2:14 pm
#1

has anybody noticed if they've fixed the bug with factories becoming unusable if have it churn out 100 of an item?





-Anaka Dustlighter, Droid Engineer on Kauri
"I'm wondering where the dev who thought that droids should perma-die on incap gets their crack. I'm also wondering if they can get more, overdose, and die."

Dustlighter Droids: -699, -3500 NW of Coronet, Corellia
Migosh
Thu Aug 21, 2003 2:39 pm
#2

Mine broke last night. Was doing a 114 count run. Stopped at 100, ate one full set of resources, and is now inoperable.


FA
Thu Aug 21, 2003 3:05 pm
#3

One thing I've noticed, the remove schematic button does the exact same as the Use schematic button. Could this be part of the bigger problem of a broken factory?



--------------------------------------------
Anduran
First month Master Arch solo - ran to my harvesters baby.
Former Master
Architech-Weaponsmith-Creature Handler-Swordsman-Shipwright-TKA
RSF Ace
Corsec Ace
Uraence
Thu Aug 21, 2003 3:23 pm
#4

Well my factory stoped working after about 103 items.


I made 6 Harvesting Mechinisms, 17 Generator Turbines, 40 Small Structure Storage Modules & 40 Wall Modules. Then it started eating materials. I"ve lost at least 30 Structure Modules,3 Generator Turbines & no telling how much materials.


This is a bunch of bunk & is also keeping me from making any thing I need to make now, like heavy harvesters / generators.


At least I got 3 Heavy Flora Farms & 1 Heavy Water Vaporator made before the factory died.


And to clarify some things before anyone asks:


Yes, there is plenty of power & maint in the factory
Yes, there is still lots ofquantity left on the schematic
Yes, I was using the proper schemiatic
Yes, I was using all the exact same resources that are in the schematic & in mass quantities
No, the output hopper was not full





Uraence Oakleaf
Lords of Valor - Guild Master
www.lordsofvalor.com
Page 1 of 1
Previous Next