Architect Archive

Thread: A simple suggestion for our plea for econimic equality (superiority?:D).

Scouty_McScout
Mon Aug 25, 2003 4:54 am
#1

I do not know if this has been suggested before... but consider the following



1) to fix the econimic problems for architects....consider allowing upkeep/maintenance on structures to be paid in full....or part to the architect thatmade it. To encourage business for skilled architects maybe experimentation could effect how much maintenance will cost on each structure. This kind of goes in line with weaponsmiths/armorsmiths......the better the smith, the more customer base he/she has....and the more repeat customers.


2) Perhaps there should be mod that gives architects a boost to lots permitted.....increace the number from 10 to 15 or 20?. (im betting this has been suggested before...but i have not seen it)




Enigma - Jedi Padawan
Valeska - Bounty Hunter
BorealiMag
Mon Aug 25, 2003 5:11 am
#2

Both horrible ideas. The first one because, if they could experiment to REDUCE the maintenance, yet the maintenance gets payed to them, wouldnt they UP it? Anyway, having maintenance payed to the architect makes absolutley no sense, unless the architect comes around to your harvs and maintains them for you. The second one because if architects could get 20 lots, there would be alot of other people who went out to get architect, just to get extra lots. This would mean alot more harvs defacing the landscape than there already are, and people having upwards of 3 large houses, etc.
Drueric
Mon Aug 25, 2003 5:45 am
#3

My suggestion would be to make it harder to advance in the architect profession in order to slow down the flooding of the market. And then to kill off some of those stagnant MA's.


Or just make constructing buildings more complicated. That would definitely weed out some of them. Some would quit the profession, some would go insane, some would commit suicide or rip out their and have heart attacks. Leaving us with the few rare precious gems true to their profession, Architects.


Mkappus
Mon Aug 25, 2003 10:39 am
#4

As far as I see it the economy is not broken. Our products are priced for the utility they offer. If you want to make more money don't be an architect or droid engineer, be a weaponsmith or creature handler.


If you want architects to have the ability to make more money, make our products more desirable. Have them have some utility to players.


1. Allow us to make combat structures that will give folks an advantage in combat.


2. Require folks to have a house to have a mount/vehicle.


3. Give some special bonus to houses that allow people to heal faster.


Right now a house let you use a vendor, and plop down some extra storage space. To the majority of players where is the value?




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
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