Architect Archive

Thread: Resource Shift Suggestions

I_Banzai
Tue Aug 26, 2003 9:14 am
#1

I don't mind hunting for the resources, in fact I see it critical to competition. My issues is the way the shift happens and the for site in it's distribution.



1) I feel as if patches should start at a large concentration 100-90% then gradually shift out. Say 4 days at 90% then after being mined for 4 day they shift to 60-70%. 4 days later 40-50%, all the way down to 0%. That way we can tell the condition of the resource by the % we plant on. It makes more sense that we mine out a resource than have it shift from under us.



2) A big problem I see with the current distributions is that there is no consideration to the surface they fall under. How many times have you found a 80% patch in the middle of water or in a grove of trees? I believe SOE should take terrain into consideration rather than a random distribution. The game should know what areas can support buildings and center the deposits there OR make a building area more flexible.




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Jyss
Tue Aug 26, 2003 9:34 am
#2

I would cry if the 90% vein i found and mined for a day shifted and became 60%... It takes a long enough time as it is already to scour a planet to find a decent spot every 6-8 days, without having to do it every 2-3 days. Yes it is annoying when some of the best spots you can find are in the water or on an unbuildable area. But since the system is randomly distrubuted I dont see a way to fix that. It makes sense that materials would still exist even if thye are on top of a hill or underneath the water.



But with your first suggestion, its hard enough to find a 50% ore spot, imagine if when you finally found that spot, it became 30% in 2-3 days. You would have extra fees to have to move the harvester to a better spot and all that extra time searching for that better spot. Right now, as it is, you can move your harvesters once a week. For people who play after work, they dont want to have to spend every day searching for new spots and moving their harvesters, but once a week isnt so bad.




Jyss
Master Architectress and Master Tailor
Vyss
Master Musicianess
Furniture Shop -3978 3736
Outside of Theed, Naboo, Bria
I_Banzai
Tue Aug 26, 2003 9:39 am
#3

I spent 4 hrs finding a 60% radioactives only to have it shift within the time it took me to find it to the time I put my harvester down so a gradual decent would have been preferable to me.



Got Rads? - FULCRUM POWER
- Coronet, Corellia at -172 -5555
- Kaadara, Naboo at 5668 6235
- Bestine, Tatooine at -586 -4165
(current market value: 1 Credit for every 1 unit of power, potential energy explained upon request)
Jyss
Tue Aug 26, 2003 9:46 am
#4

well typically, resources shift every week or so. Watch the shifts. Open your survey tool everyday and see what is spawning, if something new is spawning, go place on it, it will be there for a few days. If you just decide you want to mine a certain type of material and go out and place on the first spot you find, you have no idea how long its been there. It takes a bit of research and watching the material shifts before placing a spot and losing it the next day. If you have spots degrade, you will just crap out of luck for that material for the later part of the spawn. Since all the spots spawn when the material spawns on the planet, they they all disappear when the material disappears off the planet. So if all the spots started out at 90% towards the end of their spawn it would barely be worth you leaving your harvester there so you would have to go for days without a good flow of materials coming in. If u hate that you find a spot that disappears the next day, pay attention to your survey tool, look for when materials first spawn on a planet and start to mine them then.



Jyss
Master Architectress and Master Tailor
Vyss
Master Musicianess
Furniture Shop -3978 3736
Outside of Theed, Naboo, Bria
MandMEnterprises
Tue Aug 26, 2003 9:59 am
#5

I do like your second suggestions as to where the highest points should be located. I found a 65 carbonate ore and the highest place i could build on was like 50. It is such a pain also when the highest place is located directly in a city. I think that having the highest locaions placed in relatively flat areas would help out greatly


Eese M and M Enterprises bria/talus

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