Architect Archive
Thread: Correspondent and crafters, Please Notice this bug! Importent!
I have noticed this bug. Since you guys make them I'll post it here also. This is very important and i would like to get as many people as possible to try this out and make sure that it's not my imagination and to test out the harvestors as aggressive as we can to work out the bugs and yell loud enough for a dev to fix it.
+Power for harvestors are severaly bugged. it is linked to the reason why the harvestors don't move.
bug as of Nov 16th, 2003
Experiment:
Please try and verify
Plot a harvestor. Enter in4 days of maintenance and4 days of power(6000,5000 for medium mineral harvs). Come back the next day (24 hours) and check the maint and power. the maint and power should be different. Now turn off your harvestor and then turn on your harvestor. Check the status again. Please note the difference in the amount of power now. It should go up. Quite a bit. I've had a harvestor with 0 power go up to having 2500 power. Logicaly, this is the power you SHOULD have. This is a serious bug and needs an immediate hot fix.
The reason i beleive the harvs stop moving over night is because it thinks there is NO power in the harvs. But if you turn it off and back on it will start again (the animation). And note that yes it still does harvest while thinking there is "no" power. I've had harvestors still running with 0 power. turned it off and back on and it had 2500 power.
Please try and put in maint, but no power(0 power remaining), and run the harvestor. I havn't tried this yet, but my thinking is that it will run and harvest without any power. If it doesn't, then it is just a display problem. If it does, then it's a more serious problem.
unfortunatly i'm at work also. i'll check the 6 harvs i have going later today and write down numbers and what i do. But thats the summary of what i did and would like people to try. I have repeated this on 9 harvs i had going and they all did the samething. I haven't tried running a harv with 0 power yet.
right i know this - what i'm writing about is that i beleive i have stubbled upon what is going on and what is wrong.
I KNOW about the animation and i KNOW about the animation. What i said is what i beleive is the PROBLEM.
Clearification:
I don't think you guys get what i'm saying.
I know the animation is bad and the power is wrong, but why? I'm giving you a theory as to why. I'm not repeating that the animation is bad and the power is bad. I'm telling you why it's bad.
in a medium mineral harvestor with:
6000 maint
5000 power
next day the maint will be 4500, 1200 ... turn off your harvestor and turn it on, you should see the power go up from 4500, 1200 to 4500, 3000 - let it run again overnight, the maint will be 3000 and the power 500. Turn off your harv and turn it back on it should now be 3000, 2000 ... let it run again over night, the maint will be1500 and the power 0 (it is still running), turn it off and back on, the maint will be 1500, 500...these are round about numbers. i'm at work and cannot give you concrete numbers. This is just to clearify what i'm talking about it.
notice how the harvestor still ran with 0 power. Is it because there is actually 2000 power and the display is wrong, or is it because there is a bug that lets harvs run with 0 power in it? Right now i can say it's a display problem, but i never tried it with 0 power. What about the animation? you do know when the power reaches 0 it stops moving and running. In this case it has just stopped moving. Is it because it thinks there is 0 power so it stops moving, but in another part of the code it knows there is enough power and keeps harvesting?
I hope this helps explains further what i'm talking about LOL.
some numbers:
before turning off and on the harvestor:
maint pool 3110:
rate: 60cr/hr
power pool 1616
rate: 50cr/hr
after turning off and on the harvestor:
maint pool 3110:
rate: 60cr/hr
power pool 2561
rate: 50cr/hr
see the bug yet? why can't this be fixed and how come no one sees this?
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=22870
It has been confirmed by one weaponsmith that a harvestordoes not run withmaint and no power. So this means it is a display problem. Animation display and the power displaycurruption could still be linked.