Architect Archive

Thread: November Post Patch Issues

_-ArchAngel-_
Sat Nov 22, 2003 11:35 am
#1

Alrighty... The dust has settled, and player cities have arisen. I've given he devs a week or so to iron out any bugs tht they might already be aware of, so Im ready to collect the whole new list of issues.


Currenly known problems



  • Armoir mixups persist

  • Power problems (solved with harvester rollback?)

  • Garden problems

Anything else?




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

netguro2001
Sat Nov 22, 2003 5:52 pm
#2

yeah, experimentation and combine crit fails have increased!!



Using +12 crafting tools and +45 crafting station and good quality materials, oh, and I am a master and also have a +3 skill tape to combining (forget the exact name)

Moepple
Sat Nov 22, 2003 7:16 pm
#3

Hi,


I actually have the problem, like others too, that I am unable to switch off my harvester. I can not re-deed it cause it wont stop working. Those harvesters even continue to harvest when they run out of power.


Fusion cant be experimented higher than BER 14.


Solars are buged as well


Old Deeds are still broken. The convert-bug isnt foxed, so old BER 13 Fusions and stuff like that are now BER 10 to BER 23. Those economy-destroying harvesters should be fixed.


Creators name is wrong and changing


Original Item Name is not displayed correctly in the vendor. Best example are powerups, you cant see if they are melee or ranged. You cant be sure what you buy.


Merchant-Bonus seems to still not work, the 20% cost-reductionI mean.


Read ya.

Scott_Ray
Sat Nov 22, 2003 7:40 pm
#4

Harvesters still not animating.



Scott Ray-Chilastra Server
Leader of Raythe Tech Mining
Blademaster/Master Gunfighter
Surveyor/Miner/Mercenary
2 cpu for Ore.

Emras
Sat Nov 22, 2003 9:24 pm
#5

Tatooine PA hall cannot be used on Dantooine



Em'ras
Master Droid Engineer/Master Merchant/ Master Artisan

Emras
Master Smuggler
Shellkicker
Sat Nov 22, 2003 9:44 pm
#6


IF YOU CAN NOT SHUT OFF YOUR HARVESTER:


1) Get off your mount.


2) Shut off your harvester.


If 2) still does not work. Goto 3).


3) Store your mount.


4) Shut off your harvester.




-Morben Fow
-Master Smuggler
-Master Commando
-100% Imperial
MasterRulon
Sun Nov 23, 2003 1:17 am
#7

Experimentation appears to much more difficult since the last small patch. See my post about it.



RulonsMule/Rulon
?????

If you are looking for a good Rebel guild please consider BKB.
We are always looking for quality players.
Check us out at www.bkbhq.com/swg/portal.html

aldure
Sun Nov 23, 2003 1:21 am
#8

For admin and entry, GUILD: name is broke



--------------------------------------------------------------------------------
Crew Island General Store. Just out of Coronet (Chilastra) at -1478 -5520 Arissi General Store and Cantina. Just out of the Mining Outpost on Dantoonie at -1251 2029
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RoninFrost
Sun Nov 23, 2003 2:19 am
#9

What about Tatooine guild halls on Lok? The architecture matches up, any reason that they can't be built there?
Soltari-bacca
Sun Nov 23, 2003 3:12 am
#10

They can be built there. Suppose to anyway. A great CSR helped our guild leader drop our Tat pa hall on Lok. Took around 45 minutes to do but it was done.


Biggestproblem I have is fusions aren't able to be experimented on.Finally have great iron to use for metal part and want to see if I can make some 17kg+ fusions.




Soltaribacca Master Architect Master Shipwright, Soltari Rayvek TAO Bloodfin
Ship Chassis by Soltari at TAOMart, Theed -3974,4005

Soltari Rayvek, Soltarr Rayvek Ahazi
RotorofCorRng
Sun Nov 23, 2003 5:49 am
#11

Along with the fusions, Solars might as well be extinct, why would someone by a Solar at 15k from me, when I can sell him a 9kgh WPG for 3k??



Rotor - Will cease to exist May 3rd.
Kithron
Sun Nov 23, 2003 1:01 pm
#12

Shellkicker has it right, get off the mount to turn off the harvesters.


Crit fails seem ok for me, but they do come in droves and many crit fails on experimentation, but it has not been that bad for me.


Still need to get them to boost the maximum resource density for low grade ore, all low grade ore veins should cap no lower than 50% and as high as 100%. We need far too much of this material to be pulling only half of what other resources can be pulled at.



um, ore mining units still do not get crated. I think that is all I can recall.




Agrae Siv - 12pt Weaponsmith, Master Swordsman
Northstar Alliance - www.northstar-alliance.net - Naboo, Eclipse.
Weapons Vendor located at Polaris Pleasures Mall in Northstar City, Naboo to the left of the shuttleport /waypoint 975 6532.
http://www.aynrand.org - A Philosophy for Rational Living
http://www.capmag.com - Your Source for Capitalism
Neilla
Sun Nov 23, 2003 1:05 pm
#13

There are unaddressed problems with pre-patch housing not being buildable on certain planets. For example, post-patch Naboo housing can be built on Dantooine, but pre-patch Naboos cannot. In addition, it appears that even post-patch there are similar problems with guild halls, so that even post-patch Naboo guild halls cannot be built on Dantooine.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
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