Architect Archive

Thread: Preparing for architect :)

CorruptDesann
Sun Dec 14, 2003 4:15 am
#1

once i finish musican (i box off ) i want to work on being a merchant / architect and i hear that to level up you need ALOT of resources, so i whipped out my harvesters and have so far managed to collect 365k of various ores and about 200k of various metals (mainly copper), my first task is to work hard and climb the installations skill tree so i can build factorys, is there anything else i need to do this? have i got the right materials? i plan on building walls to get the XP for the installations tree, do i need any additional materals for that? any help would be great thanks
Pawlin
Sun Dec 14, 2003 4:35 am
#2

You can check the schematics at : http://www.swgcenter.com/info/schematics.asp?LetterFilter=D


They show all the requirements for various items.


You'll need a bit of steel, aluminum, chemical and some reactive gas. Most of the resources for architect items are any type or quality of ore or metal so what you've got is a great start.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
cult22
Mon Dec 15, 2003 7:06 am
#3

If you're in this for the grinding, harvest lots of ore (any will do) and lots of gemstone (same here). Then make heaps of Gungan headstatues. They yield 5k of xp each, and use 2k of ore and 1k of gemstone per head.
Or you can go like most of us, just plain enjoy it
and level as you build useable things along the way



The Super Iconic Spy
Morrimoto Konava
More Star Warsy Than Ever Before Seen
Weyland-Yutani

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