Architect Archive

Thread: Architech Business

Aniced_Inc
Thu May 20, 2004 2:43 am
#1

Greetings.

Im looking for a architech supplier of Components.

As my RL gets more and more tighter, I get less time to play. What I need now is a Components supplier.
Should work like in RL. Supplier --> Factory --> Shop --> Costumer.

So I need someone that could be DEDICATED to this. Not sure if this could work in the game, but I sure would like to try. Prices on the components could be discussed.

My ide is:

I order various components when needed (ex. minimum 20 at the time in crates)
You produce the components (MAX BER if such)
I collect/u deliver

This should NOT be seen as a huge income, more as a steady income.

Example on a fair price on various components:

Generator Turbin - 4.350 credits (1 order would give ya 87k, based on minimum 20pcs)
Light Ore Mining Unit - 980 credits ( 1 order would give ya 19.6k)
Structure Modules - 500 credits (1 order, 10k)
Wall Module - 5.500 credits ( 1 order, 110k)

So, what ya ppl think? Could this be possible? Anyone up for it?

Those ex. on prices are based on 3cpu (those with BER, 2cpu where quality dosnt matter). I know it sound cheep, since HQ resources are needed to produce MAX BER on those, but keep in mind! If all would charge 6-10cpu for the resources used in a Medium Mineral BER 10, it would cost more them 36k. On Farstar where I play, they cost 25k. Resources are worth alot, yes, but not when used.

If anyone of you are playing on Farstar, feel that this could work, to get a steady income, reply here or send a ingame mail to Afosro.

But as I said, not sure if this could work out as it does in RL. Thoe, I think its worth a try. Afterall, we would both be earning money.

I know I could atleast buy for 300-700k a week. Now thats a good steady income!

Anyway, feel free to suggest alternitives, better ide?



Aniced Inc.
Afosro Aniced
Gamoo Aniced
Frenzi
Thu May 20, 2004 3:19 am
#2

You will probably have much more success posting this on the Farstar galaxy or trade forum. If you are an architect why wont you want to make your own components?


Personally if I was an architect and made what you wanted below, id just use them to make my own harvesters as it wont need many more components and the profits are better but thats just my opinion.





____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

Pawlin
Thu May 20, 2004 9:50 am
#3

I understand the idea and think it is a good one. If you were on Sunrunner then I'd consider working with you. I have an alt there that wouldn't mind selling some walls.


5500 for a wall sounds too cheap to me. Howerver I'm not familiar with Farstar's economy. If and only if you can buy ore for less than 2 cpu easily then that might be an ok price. If not then I don't think you'll find any takers except an occasional novice who's grinding XP.


I don't know if you'll get tackers on supplying you the mining components. If anyone can make those with high quality then they are likely to just make their own harvesters.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Carbheat
Thu May 20, 2004 10:19 am
#4

Hi,

I am not sure what prices are like on your server, I am on Intrepid, but "grind quality" materials are 2cpu, therfore if you are basing your prices on 2 cpu, the person filling your orders will not make any profit unless they are harvesting the ore. Then if they are harvesting the ores they might as well sell the ores for 2 or more cpu and not have to run a factory to fill your orders.

I would suggest that as a minumum you should add in the schematic cost (you loose 1 set of resourses to make it), then the factory costs and a small percentage to give the supplier some value for taking the hassle out for you.

Maybe if the grind qual materails are 2 cpu on your server 2.5 cpu migh be a decent uplift, then on the products that matter OMU's I would suggest you supply the ores and schematic and pay commission per item. The reason I suggest this is you have no way of knowing what % the OMU has even though it might be MAX BER there is a higher chance of poor results on final combine if it is less than 90% experimentation.

Good luck.
ZenDragonMLS
Thu May 20, 2004 1:25 pm
#5

Well, I know that the server economies are all different. I've just recently started working on Architect on the test center and they have pretty low prices, but even there I see things for more than you are listing.

Remember that the server economies aren't "exact" and there is always a range of prices in the marketplace. You are NOT helpless and forced to offer your stuff for bottom dollar. The fact that you can't keep your vendor's stocked even with the production capacity that you have tells me that you are not valuing your time very much.

When you go through a starport and hear doctor's spamming to give full sets of buffs, what price do you hear? What's the price of a set of composite armor? Of a scout blaster?

I find it hard to believe that those items are different from Wanderhome by a factor of 3. Yet your quoted prices are ALL less than 33% of what I charge on Wanderhome.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Thu May 20, 2004 3:00 pm
#6


To me it looks like you're looking for a partner or sub-contractor. Thats not a bad deal.


You might look at it from the perspective of the person that might be the sub-contractor and be producing those items for you. Then if you were in their shoes think about what a reasonable price would be to sell the items at and give you a reasonable profit margin to compensate you for your time and efforts. i.e. would you sell walls for 5500?


Usually ore has a higher cost than other grind materials. I can buy chemicals for 1-1.5 cpu pretty easy and metals for 1.5-2 cpu but its rare to find ore under 2 cpu. If you can really buy ore for 1-1.5 cpu then 5500 for a wall is ok price. But if its just the grind chemical and metals that go for 1-1.5 cpu and ore actually fetches more like 1.75-2 cpu then 5500 is not enough.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Aniced_Inc
Thu May 20, 2004 3:30 pm
#7

I understand you all. Dont missunderstand me.

But do remember, Ore is worth MINIMUM 2cpu. Yes, we can agree on that. But an ITEM, like Structure Module, makes it LESS valuble. Ore u can use for many things, therefor its worth plenty to some. A crafted item, a product or components, makes the Ore value drop. Afterall, u can only use it for 1 thing. Thats the diffrent.

Comparing "if I sell the resources, I make that much" and them compare "I used that much in a deed" its not the same. A product aint the same as the raw material. Thats where u MUST draw the line.

not to offend anyone at all, just I get irretated when ppl dont really understand my way. Thoe I am a business man in RL. Ergo, Im a business man in SWG. I may compare RL and games a bit to much... but still.

I could never sell a Small Naboo house for 8k if based on the amongt of resources I use, and its market price.
Even on Bazaar u see them at max 5k, sometimes 6k...

And I dont quite get what you mean, not valuing your time very much??? The fact is, due to RL work, I harldy get more then 2 hours a day to play and enjoy the game. Afterall, it NOT just about business. I to wish to have fun. Without fun, and only work in SWG, then im out of here...
But do explain what you mean... I for one, have like 20 backpacks, ready for the factory, with the needed resources inside ofcours. Thats among thing is to save time. 1 day a week, I can make maybe 60-100 schematics for the factory, and just take one at the time as factory are ready... NOw aint that time saving? Valuing? Erhm... Confused o_0 Tired I guess... Zzzz.. WAAA Ohh..

Ahwell... just remember, its only a game...



Aniced Inc.
Afosro Aniced
Gamoo Aniced
Dvnce
Thu May 20, 2004 3:35 pm
#8






Aniced_Inc wrote:
yes, as I pointed out, it does sound cheep. But the economics on Farstar is among the cheepest ive seen on those 6 servers I tryed play at.

Ex on what I sell for:

Medium Harvesters, all kinds, BER 10 - 20k
Heavy, all kinds BER 13 - 60k
Small House, 4k
Medium House - 20k
and so on....

2 cpu for grinding material is a good price on Farstar. 1-1.5 is standard for grinding material. Heck, u can even buy radioactive with PE over 800 for 1.75cpu...

BUt I must admint, many things u point out are true, and good. I thought of them myselfe... but, everything is cheeper on Farstar. Atleast around Naboo/Rori area. seen some crazy prices on Tatooin...

I would, and doing atm, makeing those components myselfe. But with my large production, 40 extractors, 6 structure factory, I can´t keep up due to the long time it takes in the factory. (Never makes less the 100 at the time)...

and yes, my vendors are almost empty... After every restock, I start all over again... Becours I sell out my vendors BEFORE I can make new, its always empty like a week before I can restock again.

Took the first replys advice, and will post a simulary post on Farstar forum...

Ohh, remember thoes prices where suggestions... not the acctuly price. It says: Prices on the components could be discussed...

Anyway, happy gaming.. I know I will






usually when your vendors sell out faster than you are making the items it is a direct result that your prices are tooooo low..



As far as your idea it does work .. I do it my self ... I have someone deliver generators and walls to me... I commit to a certain amount every week .. they deliver to my vendors.. and its done.. I handle anything that needs expirementation on it.. but i pay a good price.. for these peices as well... I feel i need to make it worth their while to sell to me .. after all they could just make the finished product themselves... I usually find novices that want to suppliment their grind...





Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Stargzrrag
Thu May 20, 2004 5:27 pm
#9

sometimes it sucks being on the most expensive server...


grind material 3cpu


junk power 1cpu


good resources 5cpu


great resources 10cpu and up depending


most organics start at 10cpu


heavy leathers, clasps and clothing treatments (loots) at like 30k a piece compaired to 6k on most servers


from what i've seen most archs sell at 7cpu+


I sell at 6cpu+ on structures and 9cpu for furniture , in addition to rare resource fees






~Agrin Pi'Nel~
ZenDragonMLS
Fri May 21, 2004 12:04 am
#10

I think that *pricing* things based on "X cpu" is a brain-dead way to operate in the first place. It ignores the value to the customer, it ignores my time, planning, and investment. In my business model, that "X cpu" that I could get by not bothering with crafting and just selling the resources on the open market represents a *floor* for my pricing. If I can't make at least that much with the finished goods, then I don't bother selling it.

However, even if you think about pricing in that way, I think that your thinking about the "mining components" is really out of whack.

Let me give an example. A heavy mineral harvester takes 27770 units of resources to build. I went through one time and figured out how much of that needs to be "high-end" resources but I don't have the numbers handy - it was around 10% so we can just call it 2,770 for illustration purposes.

So it takes 27,770 total resources to make it, of which 2,770 are "high-end" resources and the rest is just grind quality.

*IF* grind quality stuff goes for 2.5 cpu, and I made the *whole* thing out of that stuff, it's equivalent cost in resources is 69,425. However, notice that if I did that, I'd have a BER7 heavy that I couldn't give away, much less have people spend money on it - it's worthless.

The way I think about it is that the mining component and the final assembly represent not only an investment of 6-10 cpu resources, but that's my "secret sauce" also. That is, the effort I put into that takes a pile of raw resources and makes it into something that gives a real value to the customer.

That's how I take a pile of resources and sell it the finished product for 160K. That mere 10% of resources, plus my expertise and planning, leverages the whole process to produce an aggregate sales price that is 5.76 cpu.

So *IF* you were making mining components of very high quality, and I trusted you to actually produce 93+% mining components consistantly, and you were charging 3 cpu for them, I'd probably buy them. But I think that you are really selling yourself short there. And as I say, trust and quality would be the bedrock of that relationship. The first time I made a harvester that wasn't max BER based on your components, that would be the last thing I'd ever buy.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Aniced_Inc
Fri May 21, 2004 12:48 am
#11

yes, as I pointed out, it does sound cheep. But the economics on Farstar is among the cheepest ive seen on those 6 servers I tryed play at.

Ex on what I sell for:

Medium Harvesters, all kinds, BER 10 - 20k
Heavy, all kinds BER 13 - 60k
Small House, 4k
Medium House - 20k
and so on....

2 cpu for grinding material is a good price on Farstar. 1-1.5 is standard for grinding material. Heck, u can even buy radioactive with PE over 800 for 1.75cpu...

BUt I must admint, many things u point out are true, and good. I thought of them myselfe... but, everything is cheeper on Farstar. Atleast around Naboo/Rori area. seen some crazy prices on Tatooin...

I would, and doing atm, makeing those components myselfe. But with my large production, 40 extractors, 6 structure factory, I can´t keep up due to the long time it takes in the factory. (Never makes less the 100 at the time)...

and yes, my vendors are almost empty... After every restock, I start all over again... Becours I sell out my vendors BEFORE I can make new, its always empty like a week before I can restock again.

Took the first replys advice, and will post a simulary post on Farstar forum...

Ohh, remember thoes prices where suggestions... not the acctuly price. It says: Prices on the components could be discussed...

Anyway, happy gaming.. I know I will



Aniced Inc.
Afosro Aniced
Gamoo Aniced
Carbheat
Fri May 21, 2004 3:44 pm
#12

Hmmm... well I do not agree with the following statement:

But do remember, Ore is worth MINIMUM 2cpu. Yes, we can agree on that. But an ITEM, like Structure Module, makes it LESS valuble.


So what you are saying her is that if the raw materials cost 10 credits, the manufactured item is woth less that what it cost to make it??


Gald I am not on your server
ZenDragonMLS
Fri May 21, 2004 3:58 pm
#13

Thanks, Carbheat, I was going to point that out also.


So on this side of the room we have a pile of raw resources. On the other side of the room we have 1 finished product. Some examples might be 27,770 units of resources and a heavy mineral harvester, or 111 units of resources and a scout blaster.


Are you saying that the crafting of a finished product *reduces* the value? If so, then clearly my understanding of the economics of manufacturing is clearly screwed up. I'm sure Intel should stop producing processors because that reduces the value of the sand that they make them with.





Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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