Architect Archive

Thread: Questions and Idea

Jhovial
Wed May 26, 2004 4:38 am
#1

Ok first off. Is it stated by the devs or has anyone taken a heavy up to 99% experimentation? I know the FAQ says BER13 is maximum but it just seems to me to be a joke that you can hit that around 84ish? percent. I would like to feel that my striving for perfection has some reward. I know at 96% it is still BER13, but I dont know about the last couple of percenatges. Is my quest truely for the holy grail? (aka not going to happen)


Second, I tried looking over and doing searches to get this one answered, but I might have missed it if it already is. Is there any plans by the Devs to actually give us something other then harvies (and see above about where that falls short for me) and the candles (anyone else think this was a really flavorless bone?) where experimentation actually matters?


Related mater to the previous question. Is there anything in the works to incorporate looted items into the architecture class? Sounds like a lot of fun for the weaponsmiths etc to have all those weapon schematics and loot modifiers...


Ok onto an idea:


Surveying for high %s of low quality ore is something Im sure most architects have felt the pinch of. The tedium to spend litterally hours getting on your mount/vehicle/walking, hit survey, then ride/walk some more. Keeping in mind that finding a good percentage is part of the challenge of mining your ore, I think also this item should be tempered with great difficulty and cost of its own.

Introducing the Resource Thumper:

General Description: This 1 lot temporary structure will pin point with some accuracy the highest concentration of one particular resource. After 8 hours of being placed and told what to scan for this structure sends a waypoint to your holopad then collapses in on itself from having spent all its probes.

More details:

You must pay the maintance for the 8 hours the device will run. Make it a high credit/per unit ratio.

It is a one shot deal, use it and loose it.

It is not 100% accurate. You can get them more accurate through experimentation. After 8 hours it rolls against its accuracy rate. If it succeds it gives you a waypoint to the highest, if it fails it gives you a lesser result depending on how badly you failed (probably picked in a random direction from where the good sample is.)

Its area is extremely large, but can be made larger through experimentation. 1/8 to 1/4 the area of a planetary map maybe?

Maintance cost can be effected some by experimentation. But will remain fairly costly.

Resources should be of specific rares, and should include possible components from a DE. (I was thinking they could have to have like 10 burrowing probe droids or something) And/Or some sonic device from a musician.


Thoughts?

Bandola
Wed May 26, 2004 5:04 am
#2

1. 13 BER is max except for fusions which are 14. Punktum, period, that's it.


2. Currently No, but whether there are plans afoot that we are not aware of, who knows? maybe Dvnce does, but he's not allowed to tell us.


3. Same as above, it has been raised on a recent thread in this forum, but will we get anything in the near future? Unless it is already planned but not announced I think the safe answer is No.


Idea - I don't like it. I would not waste time and resources dropping a batch of these if they only look for 1 resource each, back in the day, when I used to harvest resources I would open my device and scan for everything, if I didn't find HQ resources high enough or near enough I would go for grind Q of what was high enough, with minerals this could be copper, steel, alu, anything (except gemstones - I never wanted gemstones). With a one off search I could travel several clicks to the highest concentration without knowing that just around the corner from my house there was a spot at 0.01% less concentration, or that there was a similarly located spot of something I hadn't set a survey device to look for at 90+% which I would rather have harvested. It would still be hit and miss, except it would now cost me 8hrs, plus the cost of the device, plus the maintenance.
That is just my opinion though, others may feel it is a good idea.






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Kdr_Kane
Wed May 26, 2004 9:02 am
#3

I have schematics for 100% OMUs and 100% TFDPUs. I made them on "Temporary Tuesday". So, it's possible. They let me experiment until I get BER 13 at about 84% and then the rest of the experimentation goes to hoppers. I can't hit BER 14 on new schematics any longer.


Last night I made schematics for Heavy Harvesting Mechanisms. I experimented well past BER 6 until it hit 95%. This is absolutely necessary. It saves you experimenting points in the final BER of the harvester. You can use those experimenting points to hopper size once you hit BER 13.


So, I don't think experimenting past BER 6 on the OMU, etc... is a joke at all. It allows me to use those points on the hopper size. And size DOES matter.

GogoDodo
Wed May 26, 2004 1:04 pm
#4

looted schematics for arch swould rock, so would factional schematics.



As for the resource stuff, as much as we'd all like to see it applied to architect, it would be better applied to the Miner profession which was removed in beta and is _suppose_ to be on someones back burner.



G





Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Perelay
Thu May 27, 2004 12:26 am
#5

I can confirm BER 13 is the top end. 14 for Fusions. Temp Tuesday being the one exception.


RE: Idea - It's a nice start. However, I agree that scanning for only one resource is a waste. There would not be a market for it. I myself am constantly harvesting resources. I have gotten away from the 'ping and run' method. I found it easier to set several haversters down in one spot and just mine the highest concentration that rolls up. I currently have 19 down ok Lok and I keep one or two resources pumping. I have arrangements to place harvesters as needed with guild members. I've had those 19 heavies on Lok and one Deepcrust running for months. I've harvested several million units from them. The only time I bother with placing a harvester now is for radioactives and rares that I need. There are quite a few people like me. Once we find a spot that has a good rollover of resources we have no need to move the harvesters. There will Always be something to harvest. If you want a device like you describe to work it will need to be able to show more. Perhaps it could be made to show all ferrous metals in overlays. If a person could then search for a high concentrationof resources by class then that would be worth the effort. Also, if the item is to be throw away, then the resources to make it need to be more general and easily obtainable.If the item is throw away (oneshot) then paying money into it to operate is a waste, it should be self contained and ready to go when I get it. If, however, the device were reusable, then making it with higher quality supplies and requiring maintenanceis more reasonable. I would also think that a time range of 10-30 minutes for a report to be managable. In an eight hour window the resources could change enough to render any data reported invalid.


I like the idea of a 'mega scanner', but it needs to be something that will make using it worth while.



Spryte [Haven] - Haven - Corellia - Scylla


Master Artisan / Master Architect


Dabbler



Jhovial
Thu May 27, 2004 2:11 am
#6

Gogo, while I agree it would be more beneficial to the miner, I seriously doubt they are ever going to get it in unless they rip most of the mining ability from everyone that currently can. (And you would hear an uproar like you never have before if they did)


As for leaving the harvesters in one area and letting them harvest whatever is in the area, I have to ask, how much of that is possible due to the current grinding economy? Sure you can sell complete slag *insert resource type* currently. But in the long run, will you still be able to do this? I'm willing to bet once holo-grinding is gone, low stat materials will suddenly stay on the market for very very long periods of time even at a low price.


Perelay
Thu May 27, 2004 11:02 am
#7






Jhovial wrote:

Gogo, while I agree it would be more beneficial to the miner, I seriously doubt they are ever going to get it in unless they rip most of the mining ability from everyone that currently can. (And you would hear an uproar like you never have before if they did)


As for leaving the harvesters in one area and letting them harvest whatever is in the area, I have to ask, how much of that is possible due to the current grinding economy? Sure you can sell complete slag *insert resource type* currently. But in the long run, will you still be able to do this? I'm willing to bet once holo-grinding is gone, low stat materials will suddenly stay on the market for very very long periods of time even at a low price.









Jhovial, I don't harvest for resale. I harvest to use. I do share resources with a few guildmates as needed. As for the hologrind culture, I do expect a lot of grinders to stop requesting harvesters or resources. I have a lot of trash resources for making furniture and vehicles. If I were trying to sell then I'm sure there will be a market for trash. I myself hoard high quality resources. I've had the one deep crust in place since last December. The heavy minerals have been in place since January. I maintain the power and maintanence on them and keep them pulling resources. I've been lucky about locations. There seem to be several areas that have good resource overlap. When one resource drops another one takes its place. I pretty much keep a good supply of steel, copper and aluminum on hand. The rest I grab as needed or when an exceptional spike occurs.



Spryte [Haven] - Haven - Corellia - Scylla


Master Artisan / Master Architect


Dabbler


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