Architect Archive
Thread: Looking for some helpful advice...
Second is steel, most without quality here too.
With these two you can build wallmodules, the most needed component as architect.
The rest ressources I cant really remember as I dropped my architect some time ago but I think there are some helpfull archis outside who can help.....
a) Very high UT, SR, DR in 900's at least. Historically stuff like vintrium extrusive, katrium extrusive and some others fall in this category and this ore is used for final assemblies of structures like harvesters, walls, and some may even use them on houses and other items in final assembly. Mostly for anything that you want high experimental values on.
b) You will need TONS of any old ore you can find. The structure module (brick) is the base component of most everything that gets built by an architect and each one requires 200 units. There is no experimentation on bricks and as such the statistical value need not be high for these. Might want to consider mining soley carbonate of any variety as it is required for generator turbines which is a staple in most products as well
2) METALS. You'll probably need about half as muchquantity as ore.Again probably 2 types but a wide variety of specific kinds.
a) You will need final assembly metals for experimentation purposes with very high DR,UT,SR, and Heat Resistance. Sometimes Steel is a requirement as opposed to an option so some people I know choose just to mine steel. Duralloy, andpossibly carbonite steels have historically been the beststatistics for our products. I also mine Kammris Irons as theyalso have very high stats. Rarely is an other metal such as copper,aluminum, etc. REQUIREDat final assembly in architect products that will have any affect on experimentation values.
b) subcomponent metals are needed for things like storage components, generator turbines, power cores, and other sundry items that go into most stuff we make. These items have either no experimentation or is useless experimentation. You'll need a fair amount of copper and aluminum and generally the stats don't matter much in the final product.
3) Gasses and Chemicals. Not used nearly in the abundance that metals and ore are but you'll need them. For Chems just harvest lubricating oil in abundance. It has no stats that mess with final assembly/experimentation values and cannot hurt you. For Gas you'll need some mild quantities of inert gas. Again no real worries about stats. You'll need reactive gas as well. Probably more so than inert as it is used in Gen Turbines. No real worries about stats here either.
that should cover what you need for structures, installations and harvesting. Furniture will require a decent amount hide if your into building furniture.