Architect Archive

Thread: Looking for some helpful advice...

CrevBelos
Mon Jul 12, 2004 9:33 pm
#1

Hello everyone!


I recently started aiming for master architect and I have rough idea of how I am going to do it. As of right now I have Construction I and Installation II. I have been grinding on Gungan Statues to get my xp. Here is my question however.


As you all know you only get 10 lots in this game. 2 of them should be set aside for my shop, another 2 for my house, and the rest for factories and harvesters. I also have others in the company that can contribute to this, though we can look at it from a one person perspective.


Basically, I am wondering, what are the most important resources for a Master Architect? For those of you who have mastered it, which do you consider to be the most valuable? I plan on selling mainly houses and will likely only have four lots remaining to use towards harvesters. In your opinion which resources do you think I should use these towards?


Thanks for the advice in advance...



Acep Belos
Lowca Server


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Alkessa
Mon Jul 12, 2004 9:39 pm
#2

You need tons of ore as most needed ressource. Most of time the quality doesnt matter only the quantity.
Second is steel, most without quality here too.
With these two you can build wallmodules, the most needed component as architect.

The rest ressources I cant really remember as I dropped my architect some time ago but I think there are some helpfull archis outside who can help.....
Pawlin
Mon Jul 12, 2004 9:55 pm
#3

Since you are planning on building mostly houses then I'd agree that ore would be a good thing to mine. You'll need a lot of it. It can be hard to find sometimes too cause for miners its not as attractive as high quality resources or even grind metals due to the low densities.


I'd also recommend you consider buying materials. You can probably find some cheap resource vendors out there that specialize in grind materials. Sure you can mine stuff yourself for less but 4 harvesters will really limit your output.




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HalloranElder
Mon Jul 12, 2004 10:09 pm
#4

Well, one piece of advice is this: If you are intending to get to Master Architect and you want to keep it, don't grind the statues. Make Structural Modules and (from the Structural Modules) make Walls. If you are going to be a Master Architect you are going to need a hell of a lot of Walls to make Housing and Installations.


Small Houses use between 10 and 12 Structural Modules each, Medium Houses use 5 or 6Walls each, Large Houses use 10 Walls each, Guild Halls use 15 to 17 Walls each, Medium Harvestors use approximately 3 Structure Modules each, Large ones use 7 Walls each. Plus, then if you want to make City buildings, they also use a lot of Walls (up to 20 Walls for a City Hall).


If you are intending to go the Housing and Installation route, you need a lot of Walls and Structural Modules. Getting up to to Master Architect using Structural Modules and Walls is slower, but works out better in the long run.



Enjoy
Aj
----------------------------------------
Shop (Valcyn Server) - Amyrlin, Naboo (-235 3731) specialising in vehicles, vehicle customisation kits, furniture, installations and housing.
Chali Eld'r: Human Master Artisan, Master Architect - Halloran Eld'r: Human Novice Entertainer - Aj: Human Master Geek, Master Wierdo

Sweeny7
Mon Jul 12, 2004 10:26 pm
#5

I didn't make the original post, but I was also seeking some of this info. I have mastered artisan and am moving on to architect. Thanks for the info!
Crimsonsplat
Wed Jul 14, 2004 8:02 am
#6

Get as much ore as you possibly can, of any quantity.

Then get some more ore.

After that, get some ore.

When you're done, go get more ore.

Then get about 100k of junk metal, any type(s).


If you want to make your own harvesters or things to sell on the way up, get some higher quality carbonate* ore (UTx2, HR, SR), some (10k+) ofhigh quality Steel (again, UTx2, HR, SR). Get a smidgen of inert and reactive gas. Just 10k of each will hold you a long time, probably well into Master. Lay in about 20k Lube oil, and 40k Fiberplast (good quality)and that will also last quite a while. Add about 50-70k aluminum (any quality). All these apply only if you're going to make stuff to sell while you grind.


The go get more ore. IIRC a structural module is 200 ore, 50 metal.


Structural Modules are 500xp each. It takes ten to make a Wall. (I forget the xp for it)

Your xp boxes are something like 55k 77k 99k 121k. As you can see, filling the entire first row of 55k boxes will take 440 Structural Modules... this is only 44 walls, and you'll be making buildings taking upwards of 20 after you're master. Every wall take 3,000 resources, plus a smidgen for assembly, and 80% of it is going to be ore.


Go get more ore.


*You'll only need carbonate ore in generator turbines, for which quality doesn't matter.Ore quality does matter in harvester assembly (but not the sub-components, such as walls). So this is more a matter of killing two birds with one stone. You may end up using junk carbonate ore in turbines and a high quality ore in harvesters.

HalloranElder
Wed Jul 14, 2004 6:40 pm
#7

A single Structural Module uses 200 ore and 50 metal, and gives500 xp.


A Wall then uses 10 Structural Modules, 300 metal and 200 ore, and gives 1000 xp.


So, to make a single wall you need 2200 ore and 800 metal for a grand total of 6000xp.


Quality of the ore and the metal don't matter, as the quality of the walls don't effect anything they are used in.


The only problem is that you need 11 combines to make a single wall, which is a bit of a pain, but considering how many walls you are going to need in the future it's worth the effort.



Enjoy
Aj
----------------------------------------
Shop (Valcyn Server) - Amyrlin, Naboo (-235 3731) specialising in vehicles, vehicle customisation kits, furniture, installations and housing.
Chali Eld'r: Human Master Artisan, Master Architect - Halloran Eld'r: Human Novice Entertainer - Aj: Human Master Geek, Master Wierdo

Creadux
Thu Jul 15, 2004 3:25 pm
#8



If you look at what Architects produce the most important and often used resources are:


1) ORE. You will probably have twotypes,

a) Very high UT, SR, DR in 900's at least. Historically stuff like vintrium extrusive, katrium extrusive and some others fall in this category and this ore is used for final assemblies of structures like harvesters, walls, and some may even use them on houses and other items in final assembly. Mostly for anything that you want high experimental values on.


b) You will need TONS of any old ore you can find. The structure module (brick) is the base component of most everything that gets built by an architect and each one requires 200 units. There is no experimentation on bricks and as such the statistical value need not be high for these. Might want to consider mining soley carbonate of any variety as it is required for generator turbines which is a staple in most products as well


2) METALS. You'll probably need about half as muchquantity as ore.Again probably 2 types but a wide variety of specific kinds.


a) You will need final assembly metals for experimentation purposes with very high DR,UT,SR, and Heat Resistance. Sometimes Steel is a requirement as opposed to an option so some people I know choose just to mine steel. Duralloy, andpossibly carbonite steels have historically been the beststatistics for our products. I also mine Kammris Irons as theyalso have very high stats. Rarely is an other metal such as copper,aluminum, etc. REQUIREDat final assembly in architect products that will have any affect on experimentation values.


b) subcomponent metals are needed for things like storage components, generator turbines, power cores, and other sundry items that go into most stuff we make. These items have either no experimentation or is useless experimentation. You'll need a fair amount of copper and aluminum and generally the stats don't matter much in the final product.


3) Gasses and Chemicals. Not used nearly in the abundance that metals and ore are but you'll need them. For Chems just harvest lubricating oil in abundance. It has no stats that mess with final assembly/experimentation values and cannot hurt you. For Gas you'll need some mild quantities of inert gas. Again no real worries about stats. You'll need reactive gas as well. Probably more so than inert as it is used in Gen Turbines. No real worries about stats here either.


that should cover what you need for structures, installations and harvesting. Furniture will require a decent amount hide if your into building furniture.

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