Architect Archive
Thread: OBJECT LIMITS!!!
Mkappus wrote:
Because databases have finite storage.
Every item you decorate with is an entry in a database, the type of item, its appearance, its location....
I understand what you are saying, but as it stands now my game husband and I must put down as many factories and houses as our 10 characters can hold in order to give us the storage needed for our Guild leader / Mayor / Tailor / Armoursmith / Architect / CM / Doctor / etc... and still somehow place harvestor!
If the item limits were raised we could pull several structures and run more harvestors, thereby using space more effectively. I like the idea of packs and chest type furniture items not counting against a house item limit. Put a cap on the amount of these, say 2 per lot. Then a building could be decorated and still facilitate our need for storage. And PLEASE for pities sake don't cap that limit! A PA hall or City Hall NEED storage!!!!
Jara Made
Jara' Dawg
SENT of Lok
Radiant
Message Edited by Roycroft on 11-20-2004 01:13 AM
Roycroft wrote:
I don't know about you....but I wouldn't assume what loot of *value* that's in game now that can made stackable...janta blood, sith resources, loot kit items, ackly/spider venom,etc... they even mentioned new types of lootin the same post...but thanks for your productive post!
Post count +1, eh?
Message Edited by Roycroft on 11-20-2004 01:13 AM
No, its called a joke. Check my forum registration. Day of release. If i cared about my post count it'd be higher by now. But thanks for playing at home. Heres a toaster and a clue. I hear you need both.