Architect Archive

Thread: Question from one of your suppliers....

FultonMeigs
Sat Feb 26, 2005 2:03 pm
#1


Greeting Good Architects,


I'm a Master Ranger on Kauri and run a Scout/Ranger school for novices. With the recent upgrades in scout harvesting abilities and the advent of the creature resources recyclers, I have a question or two (or six) about your general needs for creature resources so that I may update my training program if needed. I have always tried very hard to show Scouts and Novice Rangers how to make a living by hunting and I hope you can help me with some updated information.


Question One:

If a Scout or Ranger wants to supply you with "grind" quality resources such as those"200" quality resources produced by the recyclers(and I understand that many of the items you so expertly craft are not stat dependant), is there a minimum stack size that is useful? If so is this sizesignificantly smaller for novice architects than it might be for Masters.


What I'm really trying to help scouts with are questions such as "now many Worts need to tracked down and skinned before I have enough to make it worth selling". Many of them get discouraged when their 384 units of Tatooine Leathery Hide don't sell on the bazaar.



Question Two:

For "grind" quality resources what sort of prices are we looking at? I know it can be very different from server to server, but at the heart of the question is whether it more profitable for Scouts with a low harvest ability (compared to say a Master Ranger) to just run missions and sell loot rather that hunt resource stacks. I have always encouraged them not to do so, not the least because they have to remember there are novice artisans out there in need of cheap resources so that they can get started as well.


Question Three:

Beyond the low or no stat "grind" materials, are there any high quality creature resourcesthat are in demand for your profession (I have read the lists on swgcraft.com as to what you potentially need but what do you actually use)? Perhaps resources that if hunted would be sellable in smaller stacks and/or for more credits due to higher demand. What can you tell us about general prices here?


Question Four:

What about "specific resource" needs. My understanding is that couches can only be made with Endorian Wooly (and that stat's don't matter) and as such, recycled "hide" would be of no use. Could a Scout make a nice living specializing in a Wooly? Are there other examples of specific resources that a Scout could specialize in?


Question Five:

How do you wish Scouts and Rangers would go about trying to sell to you as a supplier? Do you post prices in your shops? Are you always buying or do they need to check with you on a regular basis? Would you rather barter than buy? Do Scouts and Rangers generally do a good job of working with you as suppliers.


Question Six:

Did I over look anything that you would like to tell a class of Novice Scouts gearing up to go hunting, and hoping to make a good living at at.



Any information you can help me with will be greatly appreciated, and later posted into the Scout forums for wider distribution.


Many thanks to you,



Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
Pawlin
Sat Feb 26, 2005 2:19 pm
#2

My take:

1. 1k+, bigger the stack the better

2. 2-5 cpu, maybe more for the master materials

3. no, quality of hides doesn't matter for anything we make

4. Endorian wooly and dathomir leather for master furniture. Wooly hide is called for in some furniture.

5. Look for furniture or painting dealers. Large stacks of the same type hide are best.

6. not that I can think of


Honestly, I'd look to chefs, BEs, armorsmiths and docs first. You'll almost always make more harvesting stuff for them.


But if you're grinding XP on something and can get a big stack of hide off of it then there are architects that would be interested.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
linusboarder
Sat Feb 26, 2005 2:53 pm
#3


A-Question1: I would say anything under about 500units of Hide is not really enough to be worth purchasing and even that isn't a whole lot. unless you only want to make one or two pieces of furniture. Most of out furniture that uses hide uses at least 80 units per piece (an estimate) of furniture, and most that use hide use more (LArge beds use 250 of Wooly, Tanned Hide uses 100 Leathery, most couches/chairs that use hides use between 150-250 per piece of furniture)


A-Question2: On Naritus Mineral Resources average about 3cpu. I think for hides an Arch would probablygo forup to7-8cpu for a grind resource, however i can't think of anything in Architect that uses hides that needs quality resources (there might be something i am not remebering though). I think the best thing for a novice scout to do would be to take the missions, and make sure they just take missions for the same resource (there are a couple schematics that need wooly and a couple that need leathery hide, so those two may be the best). Then when they gather enough resources (500-1000 units) then sell them to an Arch.The quality doesn't matter (if it did UT would be the stat needed).


A-Question3:Again i can't think of any scout harvested item that Arch's need quality on but the quality doesn't matter at all. The only stuff that needs specific resources are the master furniture


A-Question4: Master Couch: Endorian Wooly, Master Loveseat: Dathmirian Leathery, and that's all the specific Ranger/Scout resources i can think of for Arch.


A-Question5: Because the Architect/Scout template is a pretty difficult template to have (because you'd have to have a combat template in there two) i think it's very reasonable for an Arch to want to work with a scout/ranger, but it's very difficult. The best wayfor a novice scout to find who would buy from him is probably to go through soem vendors and see what kind of Arch items they sell. If they are not a furniture vendor, it's probably not worth the scouts time. If they sell a lot of furniture, then it may be worth it to ask if they have a hide providerand go from there. I know, before i picked up my alt and made it a Master Ranger, i was always looking for hides, but there wasn't a very stack of hides to ever buy.


A-Question6: As a Master Arch with a Master Ranger Alt, here's what i would suggest to novice scouts(who are interested in selling to Arch's). When they are out griding make sure they pick one type of resource and stick with it, Tat wooly, Corellian Leather, Nabooian Leather etc. I would designate this as their base resource, the one they gather when theyreallydon't have anything better to hunt, this can change once the resource shifts. Just collect that while they grind, but only collect that, nothing else. When a valuable resourcecomes up (meat for Docs, Wooly for AS's...etc) stop hunting your base resource and start hunting those to sell, because they are worth a ton more than anything an arch will buy. Then when they build up a reasonable stockpile of resources then try selling them on the bazaar or something.


Even better would be to find an Arch who is trying to sell furniture, for example whenever they go to a town and look in the mall, just browse the Architect vendor(s) for furniture. If they find one, contact the Arch about a Harvesting contract. OR find not yet master Arch's who haven't found scout buddies yet. I would think the best contract would be one where the arch would want a stack of hideand the scout could sell it to the arch when he's got it. Usually arch's aren't in a hurry for their resources.I would probably recommend stacks of 2-3k (this seams like a reasonable amount to collect over the lifetime of a spawn). I know if iwas hiringa novice scouti would ask for something like this "I need any kind of hide that you can get, but it can't be in a stack size smaller than 2500. I will pay 7CPU for any hide over that size, and 8.5CPU for any stack over 5k. There's no hurry on these so if a great Tat wooly spawn comes up and you want to get this stuff for me next week that's fine too. I will buy the stacks whenever."



I hope this answers your questions (and if you know some novice scouts on NAritus who are looking for some contracts, send them my way, i have a MRanger, but i am usually using her to hunt stuff for AS, and/or the big doc stuff. I usually don't bother with my arch stuff unless i need to


Message Edited by linusboarder on 02-26-2005 01:54 PM



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

Smart_Darwin
Sat Feb 26, 2005 3:38 pm
#4

It is really great that scouts care to supply architects with resources, though given the price of the doctor grinding supplies I can't imagine why you would do so. Either way, thanks for the consideration.. now if only I cold sell more furniture =)



Success is not sufficient; others must fail.
Crimsonsplat
Sat Feb 26, 2005 4:01 pm
#5

If the market would bear it, I'd charge what it would take to acquire large quantities of hide for furniture and painting runs. But the painting market has been undercut badly lately, and some of the furniture may take as much as 450 wooly hide. This sort of blows for us; if we offer enough to get a decent amount of hide (~5 cpu)that one piece of furniture just jumped in cost by 2250 Creds. Factor in my *time* in standing around shouting for such help, dealing with the abusive "W-T-F dude, u ripoff, i can get 30cpu for avi meet" (complete with misspelling!)... well you can see why I generally don't bother even trying.

Some people just seem to think "If I don't understand it, that means it's a conspiricy, or evidence of God." (Which is only a whack at people espousing I.D., not religion or religious people in general, since I'm sorta one. Religious person that is. I'm not my own religion. Yet.)

(If L.Ron Hubbard can do it...)

Piechucker
Sat Feb 26, 2005 5:53 pm
#6

TBo the questions and answers have so far covered just abot the lot.

I would however like to offer a comment relating to gathering of hides/bones so that one can make crated stuff (including traps for you nice rangers...)

Every time I ask scouts or rangers for some cheap hide/bones its like a pre programmed response.......

"get (insert expletive here) I can get 60 plus CPU for meat why the heck should I get u hide for ? "

Sort of self defeating arguemtns innit

BTW I have a master scout sdemi ranger CH alt and it gauls me that fellow harvesters can be so narrow minded.

Just my 2 pence worth

Frank



Mariette' Loony
Proud Member of STAR
bluejanus
Sun Feb 27, 2005 12:03 am
#7

It's probably not worth a scout's or ranger's time to get hides for architects considering the low bounties for hides. Unless you set up ongoing contracts, you'd do better getting meat or possibly bone. The contract thing is worthwhile though, since there are times when there's no organic worth harvesting.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Maasedge
Sun Feb 27, 2005 12:29 pm
#8



bluejanus wrote:
It's probably not worth a scout's or ranger's time to get hides for architects considering the low bounties for hides. Unless you set up ongoing contracts, you'd do better getting meat or possibly bone. The contract thing is worthwhile though, since there are times when there's no organic worth harvesting.




This actually brings me to the core of my method. I ask around for rangers/scouts etc, and ask them to bring me as much of endor wooly and dath leathery as they can when nothing else is spawning. I have about 100k (75k and 25k) of both of those that a scout brought me during a drought and it has kept me producing furniture for my customers and food on his table (or stomach ) quite nicely.



Maas Neotek -Elder Architect

- I support people who give me money
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

FultonMeigs
Mon Feb 28, 2005 6:17 am
#9






Smart_Darwin wrote:

It is really great that scouts care to supply architects with resources, though given the price of the doctor grinding supplies I can't imagine why you would do so. Either way, thanks for the consideration.. now if only I cold sell more furniture =)





For myself, as a Master Ranger, it's just more fun to hunt for and work with all different types of the buyers. Besides I can't get my Doctor to come over and custom decorate my hunting lodge no matter how many units of Dathomirian Avian I bring in for him.


For my students, it is also important for them to have buyers for resources that they can reasonably hunt (which does not include Dathomirian Avian). It's also important that they develop good relationships with all the professions, otherwise hunting 100k stacks of top-notch resources becomes just another to-do list item and the game becomes not worth playing.


=========


As for selling more furniture, I'll give you all my two centicredits worth. It is even harder to buy from architects that from weaponsmith and Armorsmiths. I think this is because there are so many good choices of things to buy from you, and the game itself offers no way for us to see the "catalog" if you will. I know there are some good player run sites with images of everything you can make. I would suggest that the forum as a group pick a couple of these and sticky them at the top. Also make sure to keep the Architects for hire list fresh. If I can browse the "catalog" and then go in-game and send an email to an Architect to place an order, I'm a lot more likely to "impluse" buy an entire house full of furniture rather than pick it up bit by bit over the months.


=========


Thank you everyone for all the great feedback.





Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
Page 1 of 1
Previous Next